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Overpowerable

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Revision as of 17:35, 21 August 2020 by TAK02 (talk | contribs) (If ROF for Primary not same as Secondary then Secondary may fire even if it should be overpowered first)
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Flag: Overpowerable
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines if this object can be 'overpowered' - the effect of this is that its Primary= weapon actually becomes its Secondary= weapon if the object is continually fired at by a friendly unit with a weapon whose Warhead= has ElectricAssault=yes set. By not specifying a Primary= weapon on the object but giving it a Secondary=, this is one way to give it a weapon only if 'charged' by a friendly unit.

Editor's note: In the event a Techno has both [Primary] and [Secondary] and Overpowerable=yes set, the [ROF] of both must be the same; else the Secondary weapon may also fire.