ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "ProductionAnim"

From ModEnc
Jump to: navigation, search
(Created page with "Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. {{bugs}} In Tiberi...")
 
Line 1: Line 1:
Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit.  
+
Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. Unlike their corresponding tag [[PreProductionAnim]], these are used and functioning in RA2.
  
 +
A test on conyards, barracks, war factories, airpads, repair depots, and refineries in RA2 shows that:
  
{{bugs}}
+
*Conyards play an anim once every time a building is created 
In Tiberian sun, ProductionAnims worked on refineries aswell, but the functionality of them in RA2 on refineries seems to have been lost. [[PreProductionAnim]] entries still work on refineries in ra2, however.
+
*War factories play an anim once every time a vehicle is created
 +
*Refineries play an animation once every time a harvester docks
 +
*Depots do nothing
 +
*Barracks do nothing
 +
*Airpads do nothing
  
 
==See Also==
 
==See Also==
 
*[[PreProductionAnim]]
 
*[[PreProductionAnim]]

Revision as of 22:01, 5 August 2021

Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. Unlike their corresponding tag PreProductionAnim, these are used and functioning in RA2.

A test on conyards, barracks, war factories, airpads, repair depots, and refineries in RA2 shows that:

  • Conyards play an anim once every time a building is created
  • War factories play an anim once every time a vehicle is created
  • Refineries play an animation once every time a harvester docks
  • Depots do nothing
  • Barracks do nothing
  • Airpads do nothing

See Also