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Difference between revisions of "Selling Gives Free Unit Bug"

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I have yet to confirm the circumstances of this bug:
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I have yet to confirm the circumstances of this bug:<br>
[NAREFN]
 
FreeUnit=HARV
 
DeploysInto=HARV
 
UndeploysInto=CMIN
 
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)
 
  
Sell the Refinery, a HARV appears.
+
[NAREFN]<br>
Didn't test undeploy.
+
FreeUnit=HARV<br>
 +
DeploysInto=HARV<br>
 +
UndeploysInto=CMIN<br>
 +
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)<br>
  
If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).
+
Sell the Refinery, a HARV appears.<br>
 +
Didn't test undeploy.<br>
 +
 
 +
If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).<br>

Revision as of 14:38, 20 February 2006

I have yet to confirm the circumstances of this bug:

[NAREFN]
FreeUnit=HARV
DeploysInto=HARV
UndeploysInto=CMIN
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)

Sell the Refinery, a HARV appears.
Didn't test undeploy.

If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).