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Difference between revisions of "ShareSource"
From ModEnc
(Rewritten with bug info) |
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− | {{ | + | {{flag |
− | + | |values={{Values|strings|names of [[TechnoTypes]]}} | |
+ | |default=none | ||
+ | |types={{Categ|VoxelAnims}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Indicates that this [[VoxelAnim]] should take this [[TechnoType]]'s voxel as its image. If {{f|ShareBodyData|yes|link}} is set, then it will use the main (body) voxel. Otherwise, if {{f|ShareTurretData|yes|link}} is set, it will use the turret voxel. Otherwise, if {{f|ShareBarrelData|yes|link}} is set, it will use the barrel voxel. | ||
+ | |||
+ | {{Bugs}} | ||
+ | This flag is very much broken. If the [[TechnoType]] referenced here is redefined later in the gamemode/map files, and this animation is not, attempting to display this anim will crash the game. See http://bugs.renegadeprojects.com/view.php?id=1677 . |
Revision as of 06:25, 30 July 2011
Flag: | ShareSource |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: names of TechnoTypes) |
Default: | none |
Applicable to: | VoxelAnims |
Indicates that this VoxelAnim should take this TechnoType's voxel as its image. If ShareBodyData=yes is set, then it will use the main (body) voxel. Otherwise, if ShareTurretData=yes is set, it will use the turret voxel. Otherwise, if ShareBarrelData=yes is set, it will use the barrel voxel.