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Difference between revisions of "Spawned"

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(Spawned=yes appears to make planes "tilt" at turns. Exceptions:MislTypes?)
(How did this remain so wrong for so long..?)
 
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Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.
 
Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.
  
{{NeedsTesting}}
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'''Editor's note:'''
If yes, the Aircraft will "tilt" at turns. Strangely, missiles don't. Must've something to do with [[V3RocketType]], [[DMislType]] and [[CMislType]].
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This has no impact on "tilting" when turning. That'd be [[PitchAngle]] and [[PitchSpeed]].

Latest revision as of 06:43, 29 May 2021

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Flag: Spawned
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this AircraftType has been 'spawned' (created by another object, usually with a weapon which has Spawner=yes set and/or by a unit set to Spawn= this object) and therefore is not player controllable.

Editor's note:

This has no impact on "tilting" when turning. That'd be PitchAngle and PitchSpeed.