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Difference between revisions of "Strength"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the number of 'hit points' or 'health' this object has and thus how much Damage= it can sustain before being destroyed. Note that objects can still sometimes exist when their Strength= is set to '0' (although you wont be able to select it or get it to do anything) and are not considered destroyed until their Strength= falls below zero.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=unsigned integers
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|special=none
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|default=0?
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|games=[[RA]], [[TS]], [[RA2]], [[YR]]
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}}
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Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Revision as of 12:16, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: none
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.