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Difference between revisions of "Supress"

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(Don't have the time to rewrite the entire thing right now)
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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the [CombatDamage] section.
 
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the [CombatDamage] section.
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==See also==
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*[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works]

Revision as of 20:44, 27 March 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Supress
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the [CombatDamage] section.

See also