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Difference between revisions of "TargetCoordOffset"

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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
 +
 
 +
|values=three comma-separated signed integers
 +
|types={{Categ|BuildingTypes}}
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 +
}}
 
Specifies the offset, in pixels, at which enemy fire is directed when this BuildingType is fired upon. Is specified in X,Y,Z format with 0,0,0 being the exact center of the structure.
 
Specifies the offset, in pixels, at which enemy fire is directed when this BuildingType is fired upon. Is specified in X,Y,Z format with 0,0,0 being the exact center of the structure.

Latest revision as of 16:40, 18 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TargetCoordOffset
File(s): Rules(md).ini
Values: three comma-separated signed integers
Applicable to: BuildingTypes


Specifies the offset, in pixels, at which enemy fire is directed when this BuildingType is fired upon. Is specified in X,Y,Z format with 0,0,0 being the exact center of the structure.