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Difference between revisions of "TunnelSpeed"

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This flag determines how fast [[VehicleTypes|vehicles]] with the subterranean [[Locomotor|locomotor]] will travel vertically, i.e. when submerging to or emerging from the ground. It also controls how fast the unit rotates as it begins to burrow or as it emerges from the ground. Higher values indicate faster speed.
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This flag determines how fast [[VehicleTypes|vehicles]] with the subterranean [[Locomotor|locomotor]] will travel vertically, i.e. when submerging to or emerging from the ground. Together with the unit's {{f|ROT|link}} setting, it also affects how fast the unit rotates as it begins to burrow. Higher values indicate faster speed.
  
'''Note:''' This flag does ''not'' control how fast units move horizontally when underground – that setting is hardcoded.
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'''Note:''' This flag does ''not'' control how fast units move horizontally when underground, nor how fast they rotate when ''emerging'' from the ground the former setting is hardcoded, while the latter is solely controlled by the unit's {{f|ROT|link}}.

Latest revision as of 20:35, 10 July 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TunnelSpeed
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


This flag determines how fast vehicles with the subterranean locomotor will travel vertically, i.e. when submerging to or emerging from the ground. Together with the unit's ROT setting, it also affects how fast the unit rotates as it begins to burrow. Higher values indicate faster speed.

Note: This flag does not control how fast units move horizontally when underground, nor how fast they rotate when emerging from the ground – the former setting is hardcoded, while the latter is solely controlled by the unit's ROT.