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TurretHoldFrames

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Flag: TurretHoldFrames
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




The number of frames that the TurretAnim= on this BuildingType is held in the recoil position for. Only applies to structures that have TurretRecoil=yes set to give the impression of recoiling.

$TurretIndex=
Specifies the index of each VXL turret that this VehicleType has (only applicable for units with Gunner=yes set). The $ specifies the name which corresponds to the turret number (determined by the IFVMode= setting of the infantry unit inside the vehicle). The 'index' is the number used to add to the end of the VXL filename to derive the VXL file used for the turret for each different weapon. Red Alert 2 accepts any of the following;-

Normal
Repair
MachineGun
Flak
Pistol
Sniper
Shock
Explode
BrainBlast
RadCannon
Chrono
Terrorist
Cow
(YR) Initiate
(YR) Virus
(YR) YuriPrime

(YR) Guardian