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UseChargeDrain

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Revision as of 15:13, 15 May 2010 by DCoder (talk | contribs) (De-DZ'd)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseChargeDrain
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: SuperWeaponTypes

Cc cnrdelete-all.pngLogic related to UseChargeDrain, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag indicates that the SuperWeapon has an effect that is applied over time instead of in one burst - after firing, the SuperWeapon gradually discharges to 0 over a short duration of time. As long as it's not empty, it can be fired again to switch its effect off. Once the effect is turned off or drained, it starts recharging again. The SuperWeapon's own RechargeTime determines how long it takes this SuperWeapon to charge completely, and [General]ChargeToDrainRatio= is a multiplier to the charge time used to calculate how long it will take the SuperWeapon to drain its charge completely.

This flag was designed for the Type=Firestorm SuperWeapon and has a lot of hardcoded behaviour related to it. As such, it is not advised to use this flag on other SuperWeapon Types.