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Difference between revisions of "VoxelAnims"

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(Appendix - Listing Applicable INI flags)
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This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist.
 
This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist.
 +
 +
== Applicable INI Flags ==
 +
 +
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
 +
{{:AbstractTypes}}
 +
{{:ObjectTypes}}
 +
<onlyinclude>
 +
{| class="table_descrow sortable" width="90%"
 +
|+'''VoxelAnimationType'''
 +
! width="10%" | INI File
 +
! width="15%" | Section
 +
!Key
 +
!Value Type
 +
!Default Value
 +
!Adds to list
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|Normalized}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|Translucent}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|IsTiberium}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|IsMeteor}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|Elasticity}}  || float || 0.8 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|MinAngularVelocity}}  || float || 0.0 ||
 +
|-
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| {{Ini|Rules}} || Object's ID || {{TTL|MaxAngularVelocity}}  || float || 0.174528 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|Duration}}  || int || 30 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|MinZVel}}  || float || 3.5 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|MaxZVel}}  || float || 5.0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|MaxXYVel}}  || float || 15 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|Spawns}}  || VoxelAnimation * || 0 ||
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|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnCount}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|ShareBodyData}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|ShareTurretData}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|ShareBarrelData}}  || boolean || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|VoxelIndex}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|StartSound}}  || Sound || "" ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|StopSound}}  || Sound || "" ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|BounceAnim}}  || Animation * || 0 || +
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|ExpireAnim}}  || Animation * || 0 || +
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|TrailerAnim}}  || Animation * || 0 || +
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|Damage}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|DamageRadius}}  || int || 0 ||
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|Warhead}}  || WarheadType * || 0 || +
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|AttachedSystem}}  || ParticleSystem * || 0 || +
 +
|-
 +
| {{Ini|Rules}} || Object's ID || {{TTL|ShareSource}}  || TechnoType ID || "" ||
 +
|}
 +
</onlyinclude>
  
 
[[Category:Rules(md).ini Sections]]
 
[[Category:Rules(md).ini Sections]]
 
<!-- [[Category:General Editing Information]] -->
 
<!-- [[Category:General Editing Information]] -->

Revision as of 11:17, 13 April 2008

This page should correctly be named "[VoxelAnims]"; it is wrong due to technical restrictions.


This section of rules(md).ini is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist.

Applicable INI Flags

This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.

AbstractTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Name string(48 symbols) ID
Rules(md).ini Object's ID UIName string(31 symbol) ""


ObjectTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Image string (31 symbol) Object's ID
Rules(md).ini Object's ID AlphaImage string (31 symbol) ""
Rules(md).ini Object's ID CrushSound Sound (128 symbols) ""
Rules(md).ini Object's ID AmbientSound Sound (128 symbols) ""
Rules(md).ini Object's ID Crushable boolean 0
Rules(md).ini Object's ID Bombable boolean 1
Rules(md).ini Object's ID NoSpawnAlt boolean 0
Rules(md).ini Object's ID AlternateArcticArt boolean 0
Rules(md).ini Object's ID RadarInvisible boolean 0
Rules(md).ini Object's ID Selectable boolean 1
Rules(md).ini Object's ID LegalTarget boolean 1
Rules(md).ini Object's ID Armor Armor 0
Rules(md).ini Object's ID Strength int 0
Rules(md).ini Object's ID Immune boolean 0
Rules(md).ini Object's ID Insignificant boolean 0
Rules(md).ini Object's ID HasRadialIndicator boolean 0
Rules(md).ini Object's ID RadialColor Color 0,0,0
Rules(md).ini Object's ID IgnoresFirestorm boolean 0
Art(md).ini Object's Image UseLineTrail boolean 0
Art(md).ini Object's Image LineTrailColor Color 0,0,0
Art(md).ini Object's Image LineTrailColorDecrement int 16
Art(md).ini Object's Image Theater boolean 0
Art(md).ini Object's Image NewTheater boolean 0
Art(md).ini Object's Image Voxel boolean 0


VoxelAnimationType
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL float 0.8
Rules(md).ini Object's ID Template:TTL float 0.0
Rules(md).ini Object's ID Template:TTL float 0.174528
Rules(md).ini Object's ID Template:TTL int 30
Rules(md).ini Object's ID Template:TTL float 3.5
Rules(md).ini Object's ID Template:TTL float 5.0
Rules(md).ini Object's ID Template:TTL float 15
Rules(md).ini Object's ID Template:TTL VoxelAnimation * 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Animation * 0 +
Rules(md).ini Object's ID Template:TTL Animation * 0 +
Rules(md).ini Object's ID Template:TTL Animation * 0 +
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL WarheadType * 0 +
Rules(md).ini Object's ID Template:TTL ParticleSystem * 0 +
Rules(md).ini Object's ID Template:TTL TechnoType ID ""