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Difference between revisions of "VoxelAnims"

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This section comprises of a list, numbered starting at '1', of all the available 'voxel' animations in the game. This list is used by the relevant Action= from within map files to display a voxel animation at a specified Waypoint= (see the Map Editing Guide). Each entry in this list should also have a corresponding section defined in the RULES.INI file.<br />
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This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist.
Voxel animations are meant to be flying debris types which are spawned upon the destruction of an object - things like turrets, tires and axles make good debris animations. Surprisingly, this effect is used comparatively little in Red Alert 2 (it was the same case with Tiberian Sun), presumably to keep the game running at a good pace, although some of the complex calculations required to make some of the following tags work have been known to cause Internal Errors - for this reason, you should use caution when editing these or creating new ones. The following tags are valid when defining a voxel animation with its own section;-
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[[Category:Rules(md).ini Sections]]
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<!-- [[Category:General Editing Information]] -->

Revision as of 17:03, 8 May 2006

This page should correctly be named "[VoxelAnims]"; it is wrong due to technical restrictions.


This section of rules(md).ini is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore doesn't exist.