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VoxelBarrelOffsetToPitchPivotPoint

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Flag: VoxelBarrelOffsetToPitchPivotPoint
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the offset, in leptons, from the point of origin of the voxel barrel on this object's TurretAnim= to the point on the turret where it will pivot. Should be used for voxel turrets and barrels on BuildingTypes only and is used to correct positioning.