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XCC Mixer file conversion

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This article describes the most common file conversions that XCC Mixer can be used for.

Before reading, it is recommended to read the setting up XCC Mixer tutorial.

Note: In the following examples, where PCX is used, other graphics formats such as JPEG, PNG, or TGA can generally be used with no difference.

SHP > PCX

  • Navigate the left panel to the SHP file you want to convert.
  • Navigate the centre panel to the directory you want to place the converted file in.
  • Select the correct palette for the SHP file.
    • A) Right click on the SHP file and select "Copy as PCX".
      • Each frame of the SHP will be placed in a separate file - first frame in filename 0000.pcx, the second - filename 0001.pcx, etc.
    • B) Write down the SHP file's frame width/ height, and frame count. This will be necessary to convert it back.
    • Right click on the SHP file and select "Copy as PCX (single)".
      • All frames will be combined into a single PCX file.

PCX > SHP

  • Navigate the left panel to the PCX file(s) you want to convert.
  • Navigate the centre panel to the destination directory. (Cannot be inside a mix file.)
      • Select the correct end palette. (PCXs don't use a palette, so you won't see the result immediately. Refer to the Palettes article to see what palette should be used for what files.)
    • A) If your PCX contains each frame in a separate file:
      • Right click the first frame (filename 0000.pcx) and select "Copy as SHP", if you are creating a SHP for TD or RA, or "Copy as SHP(TS)", if you are making a SHP for TS/RA2.
    • B) If your PCX contains all the frames in one file:
      • Right click the PCX file, select "Clipboard > Copy".
      • In the other panel, right click any filename (right clicking in an empty zone occasionally causes a crash), select "Clipboard > Paste as SHP(TS)". Note that there is no way to split it into a TD mode SHP file.
      • It will prompt you for frame width, height, and count. You did write them down when you were asked to, didn't you?
        • If you resized the PCXs, obviously you will need to recalculate the width/height.
  • If the conversion failed, refer to the XCC Mixer Errors article.

Copy As

A lot of other conversions are available inside XCC Mixer, they all are as simple as:

  • Navigating the left panel to the source file(s).
  • Navigating the centre panel to the destination directory. (Cannot be inside a mix file.)
  • Right clicking on the source file(s) and selecting "Copy as <desired format>".

Supported conversions include:

  • PAL to PAL(JASC)
  • PCX to PAL
  • PCX to PAL(JASC)
  • HVA to CSV
  • CSV to HVA
  • VXL to PCX 1
  • PCX to VXL
  • AUD to WAV (PCM)
  • WAV to AUD
  • PCX to MAP(TS) Preview 2

1 The Mixer will generate a separate PCX for each slice of the voxel (sliced in parallel to the ingame ground surface). Naturally, normals and section data will be lost.

2 This generates a TXT file containing the textual representation of this PCX file. Replacing your map's [Preview] and [PreviewData] sections with this file's contents will display this PCX as a map preview.

Conversion Options

Enable compression

(Applies to PCX > SHP)

If set, the generated SHP files will be compressed. This function should always be enabled except when editing the mouse cursors (mouse.shp/sha). In that case, it must be disabled.

Combine shadows

(Applies to SHP > PCX)

If enabled, the SHP's owner and shadow frames will be merged into one. For a SHP containing 6 frames, this will create a 3 frame PCX, frame 0000 combining 0 and 3, 0001 - 1 and 4, 0002 - 2 and 5.

Fix shadows

Split shadows

(Applies to PCX > SHP)

If enabled, the Mixer will add one empty frame for each PCX source frame. Those frames are used for object shadows.

Convert from TD

Convert from RA

Use for conversion