ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

INI

From ModEnc
(Redirected from INIs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

The INI-files are the key part of modding any C&C-game from RA to Generals/Zero Hour. Although the system of the INIs changed with the engines, even today they're still there. INIs can either be modified via a text/INI-editor or TibEd, while most in the community do not recommend the latter. For more information on what the individual file does, click on it's name.

Red Alert/Counterstrike/Aftermath

INIs located in redalert.mix --> local.mix, expand1.mix and expand2.mix


Tiberian Sun/Firestorm

INIs located in tibsun.mix --> local.mix, patch.mix (this version is used by most recent patch), expand01.mix
The suffix in { } is used by the Firestorm versions of the files.

Scrambled/String-INIs

These INIs' names were not given correctly by XCC Mixer. They all consist of localization strings for objects defined in rules.ini and/or firestrm.ini. The true names of these files are langrule.ini and langfs.ini. For each map file Tiberian Sun reads an additional file by the same name (but with the extension .INI).

  • B3C17994: langrule.ini
  • 51A25286: langfs.ini
  • B8152851: fsnod09.ini
  • CFD7E82A: fsnod05.ini
  • D2D2D892: fsnod02.ini
  • E1CE9B49: fsgdi04.ini
  • FCCBABF1: fsgdi03.ini
  • ...

Red Alert 2/Yuri's Revenge

INIs located in ra2.mix --> local.mix, ra2md.mix --> localmd.mix, expandmd01.mix (this version is the one used by most recent YR patch)
The md-suffix is present in YR-INIs (Mission Disk). If you are modding YR, you have to use the md-INIs, i.e. rulesmd.ini instead of rules.ini.

Generals/Zero Hour

(As I have not started looking into Generals yet, some Gen Modder should fill this gap)