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Welcome to ModEnc
Welcome to the CnC Modding Encyclopedia, the user-expandable guide to modding Command & Conquer. All RA2/YR INI flags are accessable by typing their name into the box to the left and hitting "Go". In addition, we have a wide range of modding-specific pages dealing with with advanced topics and beginner problems alike, conveniently accessable through ModEnc:Categories or Special:Allpages. If you need tools, graphics, or even whole mods, have a look at our Community Portal, and if you're just bored, hit Random page or join us on IRC.


Enjoy your stay, and don't be afraid to contribute if you can!

Office Space
Number of DeeZire definitions to go:
1380


Notices for Editors
Check Bulletin Board often for notes
Stuff to do
Festival Week changes
Update and archive RockPatch Docs
Add pages for OS tools
Write or port more tutorials
Add more mod info to ModEnc
Add info specific to Generals and newer
Update Community Portal
 ModEnc Festival Poll

Posted by: gordon-creAtive - Tue, 2008 Apr 22 - Comments: 5 | Views: 201

avatar The Editing Festival is over. there hasn't been that much progress I wanted to have but there has been some and I hope the contributing will continue!


You now have the chance to vote for the winner of the ModEnc Festival, click on the names to track back the changes. First prize is a steam account, second prize a rapidshare account. Only the festival week counts (14.04 - 20.04)
Carnotaurus
Electro
Marshall

Vinifera7
Posted in: News  
 Let the games commence!

Posted by: gordon-creAtive - Mon, 2008 Apr 14 - Comments: 0 | Views: 43

avatar Ladies and Gentlemen! At 0:00 am the ModEnc Editing Festival 2008 has officially begun. See ModEnc article and this post for more information.


Happy contributing!

(I'll join this evening)
Posted in: News  
 It is done!

Posted by: DCoder - Sun, 2008 Apr 13 - Comments: 2 | Views: 56

avatar As I had promised a while ago... I finally posted several large tables of data at ModEnc, describing what objects load what flags from the INI files. It contains most of the objects already, and I plan to add the remaining ones in due time. They are all on their respective objects' pages, eg the table for InfantryTypes is at InfantryTypes. There are a few issues to iron out, but I hope this will help people already.
(How else would you know that BurstDelay0= which was so nifty in Firestorm has been moved to be a per-unit flag now, and still works correctly?)
Posted in: News  
 Bugtracker captcha

Posted by: DCoder - Wed, 2008 Apr 09 - Comments: 3 | Views: 78

avatar Annoying spambots apparently stumbled upon our bugtracker. So I bolted on a simple guest-only captcha. Report if it malfunctions.


"My bot can't spam any more" is not a malfunction. Shoo.
Posted in: Propaganda Tower  
 Editing Festival Week

Posted by: gordon-creAtive - Sun, 2008 Mar 30 - Comments: 0 | Views: 97

avatar

Don't ask what the community can do for you - ask what you can do for the community



In ~ 2 weeks my school career is almost over and I'll have a lot of free time. I'd like to waste this time for the

ModEnc Editing Festival Week



This "event" aims at improving the quality of ModEnc. There are still some categories, that are not well ordered, pages that are not linked where necessary, a huge mass of copied Deezire page (DCoder said ~1600 from 2000) and not enough tutorials.
So I ask the whole community to draw their (active) attention on ModEnc for a week, being more exactly:

14.4.2008 - 20.4.2008



There exists a ModEnc article which holds all necessary information. Feel free to add some points if necessary.

At the end of the period, the best contributor will be chosen in a public vote. You can win a working legal steam account which contains the following games:
  • Half-Life
  • Counter-Strike
  • Opposing Force
  • Blue Shift
  • Half-Life² Episode 1
  • Codename Gordon (ok, it's freeware)

Edit: We got a second prize for you: a Premium Rapidshare.com Account. For details and up-to-date-information, please visit the ModEnc article.

Edit2: Headline broke new ModEnc layout
Posted in: News  
 Slight changes in custom MyCode

Posted by: Renegade - Mon, 2008 Jan 14 - Comments: 1 | Views: 233

avatar I saw D trying to link to a project on the bughouse, and since the way that is done is kinda counterintuitive, I created a custom mycode snippet to do it - [ project ]

Syntax is [ project=ProjectNumber ]Link text[ /project ]. So [ project=6 ]RockPatch2[ /project ] would create RockPatch2, linking to RP on the bugtracker.

I also changed the [ modenc ] code to work like the others ([ modenc=PageName ]Link text[ /modenc ]), instead of its previous, more limited format.

An overview of all custom codes is here.
Posted in: Propaganda Tower  
 MyBB updated again

Posted by: DCoder - Wed, 2008 Jan 09 - Comments: 1 | Views: 246

avatar I have just updated MyBB to the latest version, 1.2.11. It seems the upgrade was successful, but if you encounter any new errors, report them to me or Renegade, as usual.
Posted in: Propaganda Tower  
 Server upgrades/hiccups/don't panic

Posted by: Renegade - Thu, 2007 Nov 08 - Comments: 31 | Views: 781

avatar Some of you may have experienced some problems connecting to the server within the past few hours - I assure you these are not "problems" per se - quite the opposite. Today I finally upgraded the server backend and PHP to the latest available versions, which made some reinstallations and reboots necessary.


The reason I've not warned you about this beforehand is simple: It'd have been useless. Both shutting down Apache and removing PHP automatically and inevitably disables forum access - so how would you have read a post on the forums saying that everything is fine?

The forums seem to work currently, but I'm not sure if D entirely fixed them before he went to bed. The Bugtracker is currently out of Order, but on the plus side, ModEnc finally uses a current MediaWiki installation. So if there was any post-1.6.x feature you were missing, it should be available now.

It'll probably take another one or two days to sort everything out, as we literally re-installed half the services on the server, and have to go through several configurations, but I assure you nothing of this was accidental, and the server is not failing.

If you experience any problems other than the Bughouse being down, please report them one way or another, so we can fix them.
Posted in: Propaganda Tower  
 Potential DNS problems

Posted by: Renegade - Mon, 2007 Oct 22 - Comments: 2 | Views: 259

avatar Rumor has it a part of our audience is unable to access certain parts of our network; since me and several other users can access everything fine, we can rule out a problem on our side - the most probable cause right now is a faulty DNS server somewhere.


If you are among the inconvenienced users, you'll either have to wait or try using a proxy.

Sorry, but this is beyond our control.
Posted in: Propaganda Tower  
 Request for news post: Strategy X offering free hosting with domain twmods.com

Posted by: Renegade - Fri, 2007 Oct 12 - Comments: 0 | Views: 346

avatar This was sent as an e-mail to several larger community sites. Please propagate it on C&C news websites, in order to reach the largest possible audience.


Hello there, community. My name is Renegade, and I'm the Head Administrator of Strategy X.

December last year, in anticipation of Tiberium Wars' release, I secured twmods.com as a tld for future hostees' C&C3 mods. As that practically means that I have no use for the root domain itself, I am hereby publically offering free hosting and reign over twmods.com to whoever is willing to do something big and useful with it.

The original plan was to have it be a modding resource and mod review site, but I have no desire to interfere with the management of the site - for all I care, it could be about tiberium mutants' piercings or a flash Kane dress-up doll.

The hosting offer is basically the same we offer to anyone, just with a freely usable tld on top: Unlimited traffic/space, php, mysql, cgi and all that. In return, we ask that the network bar stays at the top, and that the network forums/news system is being used. That's all. Check the hosting and TOS pages on strategy-x.com for details.

Currently, the site is already set up with a content management system, designed and connected to the news forum - it's just lacking the necessary 5 hours of hacking to make it bearable in Internet Explorer. A webmaster not interested in IE optimization could therefore immediately start doing whatever he wants to do, but, as I said, I have no interest in interfering anywhere - if the new webmaster wants to wipe it all and redesign everything, that's fine by me.

I'd like the site's language to be English, purely for size-of-audience reasons, but alternatively, German is fine as well.

If you have any questions regarding this offer, or want to apply for the position, contact me in one of the following ways:

  • E-Mail: Renegade@Strategy-X.com
  • ICQ: 126968149
  • Forum-PM: http://forums.renegadeprojects.com
  • Or forum-thread: [that'd be this one, silly]
  • IRC: irc.gamernet.org, channel #RenProj (this method is preferred - should I be away, you can talk to DCoder instead)

For live communication, I'm in CEST, GMT+1, and usually on from around 14:00 to 04:00. (Yes, I have a fucked up sleep cycle Tongue)

Thank you for your attention, and I hope one of you is interested
Renegade

Head Administrator of Strategy X
Posted in: Propaganda Tower  

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