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  • ...nd [[OverlayTypes|overlay objects]] with {{f|Wall|yes|link}} and {{f|Armor|wood|link}}.
    423 bytes (66 words) - 17:31, 26 January 2011

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  • ...heavy and concrete. RA2 had 11 - none, flak, plate, light, medium, heavy, wood, steel, concrete, special_1 and special_2. Their main use is to differentia ;Wood : light building armor, very fragile.
    3 KB (485 words) - 09:39, 5 November 2022
  • * High wood and concrete bridges added.
    2 KB (335 words) - 21:06, 4 September 2018
  • Wood=no
    3 KB (427 words) - 09:18, 27 November 2009
  • Wood=no
    3 KB (496 words) - 14:53, 23 August 2008
  • | {{Ini|Rules}} || Object's ID || {{f|Wood|link}} || boolean || 0 ||
    5 KB (672 words) - 13:52, 7 January 2011
  • |<code>wood</code>
    4 KB (611 words) - 09:25, 27 November 2009
  • Any {{f|Armor|wood}} and {{f|SpawnsTiberium|no}} terrain object hit by a {{f|Sparky|yes}} warh
    2 KB (307 words) - 04:37, 21 July 2014
  • ...nd [[OverlayTypes|overlay objects]] with {{f|Wall|yes|link}} and {{f|Armor|wood|link}}.
    423 bytes (66 words) - 17:31, 26 January 2011
  • | <code>wood</code> || wood armor<br />(light armor for building) || 木制装甲(建筑轻甲) ;none,flak,plate,light,medium,heavy,wood,steel,concrete,special_1,special_2
    4 KB (542 words) - 16:03, 26 September 2023
  • ...ink}} or the warhead has {{f|Wood|yes|link}} and the overlay has {{f|Armor|wood|link}}, the wall is damaged.
    17 KB (1,974 words) - 19:56, 1 January 2019
  • Wood=yes ;Determines if the warhe
    9 KB (1,143 words) - 21:33, 10 July 2021
  • | 0xD0 || double || [[Verses]] - [[Armor|Wood]] || | 0x147 || bool || [[Wood]] ||
    4 KB (395 words) - 20:17, 4 January 2010
  • ...es. It also has the added side effect of giving this OverlayType {{f|Armor|wood|link}}.
    2 KB (230 words) - 17:15, 26 January 2011
  • ...rmor]] types in YR in this order: none, flak, plate, light, medium, heavy, wood, steel, concrete, special_1, special_2. A realistic showing of how this is ...15% to Armor=light, 10% to Armor=medium, 50% to Armor=heavy, 80% to Armor=wood, 150% to Armor=steel, 10% to Armor=concrete, 5% to Armor=special_1, and 5%
    17 KB (2,713 words) - 14:06, 12 March 2013
  • |{{f|Wood|yes|link}} |Damage, but only if overlay object has {{f|Armor|wood|link}}
    3 KB (407 words) - 13:48, 24 March 2023
  • * {{f|Wood|link}}
    329 bytes (49 words) - 17:02, 26 January 2011
  • *{{f|Armor|link}} is any other than {{f|wood}}, the default of TerrainTypes
    690 bytes (99 words) - 12:51, 21 March 2020