Events
From ModEnc
(Redirected from Maps/Events)
This page should correctly be named "[Events]"; it is wrong due to technical restrictions.
Events are, obviously, conditions that, once met, fire their corresponding Trigger. Different games have different available Events and code for them.
Contents |
[edit] Section
[edit] Tiberian Dawn
Section didn't exist, events were specified inline in the [Triggers] section with only one condition per trigger.
[edit] Red Alert, Counterstrike, Aftermath
Section didn't exist, events were specified inline in the [Triggers] section with up to two conditions per trigger.
[edit] Tiberian Sun, Firestorm
The typical [Events] section looks like this:
[Events] ID=NUM,E1,E1P1,E1P2 ID1=NUM2,E1,E1P1,E1P2,E2,E2P1,E2P2
The meanings are as follows:
| String | Meaning |
|---|---|
| ID | The Event's ID. Has to be the same as the Trigger's ID. |
| NUM | Amount of conditions in this Event. |
| E1 | The first condition (its index in the Available Events list) |
| E1P1 | The first parameter for E1, defaults to 0 |
| E1P2 | The second parameter for E1, defaults to 0 |
Additional conditions are listed in the same manner.
[edit] Red Alert 2, Yuri's Revenge
The typical section looks exactly like in TS, except certain conditions take on a third parameter - a string:
[Events] ID=NUM,E1,E1P1,E1P2 ID1=NUM2,E1,E1P1,E1P2,E1P3,E2,E2P1,E2P2
| String | Meaning |
|---|---|
| ID | The Event's ID. Has to be the same as the Trigger's ID. |
| NUM | Amount of conditions in this Event. |
| E1 | The first condition (its index in the Available Events list) |
| E1P1 | The first parameter for E1, defaults to 0 |
| E1P2 | The second parameter for E1, defaults to 0 |
| E1P3 | The third (optional) parameter for E1 |
Again, additional conditions are specified in the same manner.

