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- TurretOffset
- TurretROT
- TurretRecoil
- TurretRecoverFrames
- TurretRotateSound
- TurretSpins
- TurretTravel
- Tutorial.ini
- Type
- TypeImmune
- TypeSelect
- Type I
- UIName
- UIName I
- UIName II
- UIName III
- UIName IIII
- UMP
- URepairPercent
- URepairRate
- URepairStep
- Ui.ini
- UndeployDelay
- UndeploySound
- UndeploySounds
- UndeploysInto
- UnderDoorAnim
- UnderParMessage
- UnderParTitle
- UnderRoofDoorAnim
- UnderWater
- Underwater
- Unit
- UnitAbsorb
- UnitActionLines
- UnitCount
- UnitCrateType
- UnitEnterSound
- UnitExitSound
- UnitReload
- UnitRepair
- UnitSell
- UnitTab
- UnitType
- UnitTypes
- Units
- UnitsCostBonus
- UnitsGainSelfHeal
- UnitsUnsellable
- Units (maps)
- Unload
- UnloadingClass
- UnloadingHarvester
- Unnatural
- Unprotecting a protected MIX
- Unprotector:RA2YR MIX Unprotector Master
- Unsellable
- UpSounds
- UpgradeEliteSound
- UpgradeVeteranSound
- Upgrades
- Upgrades I
- Uprising
- Urban.ini
- UrbanPresence
- Urbannmd.ini
- UseBuffer
- UseChargeDrain
- UseFireParticles
- UseLineTrail
- UseMinDefenseRule
- UseNormalLight
- UseOwnName
- UseOwnName I
- UseSparkParticles
- UseTransportOrigin
- UseTurretShadow
- Using MakeInfantry Logic
- Using XCC INI CLT to integrate UMP into your mod
- Using XCC Mix Editor
- Using XCC Mixer to split a singleframe PCX into multiframe SHP
- V3EliteWarhead
- V3RocketAcceleration
- V3RocketAltitude
- V3RocketBodyLength
- V3RocketDamage
- V3RocketEliteDamage
- V3RocketLazyCurve
- V3RocketPauseFrames
- V3RocketPitchFinal
- V3RocketPitchInitial
- V3RocketRaiseRate
- V3RocketTiltFrames
- V3RocketTurnRate
- V3RocketType
- V3Warhead
- VHPScan
- VPL
- VShift
- VXL
- VXLSE
- VXLSE III
- Value
- Value types
- Values
- VariableNames
- Vegetation
- VehicleThief
- VehicleThief.Allowed
- VehicleThief.BreakMindControl
- VehicleThief.EnterSound
- VehicleThief.KillPilots
- VehicleThief.LeaveSound
- VehicleThief.OneTime
- VehicleType
- VehicleTypes
- VeinAttack
- VeinDamage
- VeinGrowthEnabled
- Veinhole
- VeinholeGrowthRate
- VeinholeMonsterStrength
- VeinholeShrinkRate
- VeinholeTypeClass
- VeinholeWarhead
- Velocity
- VelocityPerturbationCoefficient
- Verse(u)s
- Verses
- Vertical
- VeryHigh
- Veteran
- VeteranAbilities
- VeteranAircraft
- VeteranAircraft I
- VeteranArmor
- VeteranArmor I
- VeteranBounty
- VeteranBountyCostMult
- VeteranCap
- VeteranCap I
- VeteranCombat
- VeteranCombat I
- VeteranFlashTimer
- VeteranGetsBounty
- VeteranInfantry
- VeteranInfantry I
- VeteranLevel
- VeteranROF
- VeteranROF I
- VeteranRatio
- VeteranRatio I
- VeteranSight
- VeteranSight I
- VeteranSpeed
- VeteranSpeed I
- VeteranUnits
- VeteranUnits I
- Veterancy
- VeterancyNav
- VideoBackBuffer
- View
- View1
- View2
- View3
- View4
- Vinifera
- Visceroids
- VisibleLoad
- Visual Studio Error
- VocTypes
- VoiceAttack
- VoiceCapture
- VoiceComment
- VoiceCrashing
- VoiceDeploy
- VoiceDie
- VoiceEnter
- VoiceFalling
- VoiceFeedback
- VoiceHarvest
- VoiceIFVRepair
- VoiceMove
- VoicePrimaryEliteWeaponAttack
- VoicePrimaryWeaponAttack
- VoiceSecondaryEliteWeaponAttack
- VoiceSecondaryWeaponAttack
- VoiceSelect
- VoiceSelectDeactivated
- VoiceSelectEnslaved
- VoiceSinking
- VoiceSpecialAttack
- VoiceUndeploy
- VoiceVolume
- Volatile
- Volume
- VoxTypes
- Voxel
- VoxelAnim
- VoxelAnimTypes
- VoxelAnims
- VoxelBarrelFile
- VoxelBarrelOffsetToBarrelEnd
- VoxelBarrelOffsetToBuildingPivotPoint
- VoxelBarrelOffsetToPitchPivotPoint
- VoxelBarrelOffsetToRotatePivotPoint
- VoxelBarrelScale
- VoxelIndex
- Voxel (INI flag)
- Voxel Bounds
- Voxel Section Editor III
- Voxel Turret and Barrel Positioning
- Voxel bounds
- Voxel turret and barrel positioning
- Vxl
- WOL
- WOL:PASS
- WOL:ServServ
- WOL:VERCHK
- WOLLimitResolution
- WOLScrollText
- WOLTaunts
- WOL PASS
- WOL Protocol
- WOL ServServ
- WOL VERCHK
- WaitingOffset0
- WaitingOffset1
- WaitingOffset2
- WaitingOffset3
- WaitingOffset4
- WaitingOffset5
- WaitingOffset6
- WaitingOffset7
- WaitingOffsetX
- Wake
- Walk
- WalkFrames
- WalkRate
- WalkSounds
- Wall
- WallAbsoluteDestroyer
- WallBuildSpeedCoefficient
- WallModel
- WallOwner
- WallOwner I
- WallPenetratorThreshold
- WallTower
- Wall I
- WantsExtraSpace
- WarFactory
- WarLimit
- WarRatio
- War Factory Door Image
- Warhead
- WarheadTypeClass
- WarheadTypeClass - Member Variables
- Warhead I
- Warhead II
- Warheads
- Warheads I
- WarpAway
- WarpIn
- WarpOut
- Warpable
- Water
- WaterAmount
- WaterBound
- WaterCrate
- WaterCrateChance
- WaterCrateImg
- WaterImage
- WaterVoxel
- Waypoint
- WaypointAnimationSpeed
- Waypoints
- Weapon
- Weapon0
- Weapon1
- Weapon10
- Weapon11
- Weapon12
- Weapon13
- Weapon14
- Weapon15
- Weapon16
- Weapon17
- Weapon18
- Weapon19
- Weapon2
- Weapon3
- Weapon4
- Weapon5
- Weapon6
- Weapon7
- Weapon8
- Weapon9
- WeaponCount
- WeaponN
- WeaponNullifyAnim
- WeaponStages
- WeaponType
- WeaponTypes
- WeaponX
- WeaponXBarrelLength
- WeaponXFLH
- WeaponXTurretLocked
- Weapons
- WeaponsFactory
- WeatherConBoltExplosion
- WeatherConBolts
- WeatherConClouds
- WebDuration
- WebDurationVariation
- WebRadius
- Webby
- WeedCapacity
- Weeder
- Weeds
- Weight
- Weird Bug
- Westwood
- Westwood FTP
- Westwood Studios
- WetAttack
- WetAttackSounds
- WetDie1Sounds
- WetDie2
- WetDie2Sounds
- WetIdle1Sounds
- WetIdle2Sounds
- What the fuck
- Wheel
- WheeledDownhill
- WheeledUphill
- Whiner
- Whiteboy-Bug
- Who Crushes Who
- Who Is Who
- Who crushes whom
- Widget:Countdown
- Width
- Win
- WindDirection
- WindEffect