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Difference between revisions of "VeteranArmor"
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{{Flag | {{Flag | ||
|name=VeteranArmor | |name=VeteranArmor | ||
− | |files= | + | |files={{Categ|Rules(md).ini}} |
|values=float | |values=float | ||
− | |special= | + | |special=None |
|default=1.0 | |default=1.0 | ||
− | |types= | + | |types={{Categ|General}} |
− | |games=[[TS]], [[RA2]], [[YR]] | + | |games=[[TS]], [[FS]], [[RA2]], [[YR]] |
}} | }} | ||
This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranArmor}} divides received damage by the specified factor for units that benefit from the STRONGER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a STRONGER elite bonus will '''not''' further increase the armor of a unit with a STRONGER veteran bonus. | This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranArmor}} divides received damage by the specified factor for units that benefit from the STRONGER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a STRONGER elite bonus will '''not''' further increase the armor of a unit with a STRONGER veteran bonus. | ||
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'''Example:''' if the unit's {{tt|Strength}} is 1000, and each hit deals 100 base damage, it would take 16 hits to destroy the unit (assuming {{tt|VeteranArmor{{Equal}}1.5}}). | '''Example:''' if the unit's {{tt|Strength}} is 1000, and each hit deals 100 base damage, it would take 16 hits to destroy the unit (assuming {{tt|VeteranArmor{{Equal}}1.5}}). | ||
: '''100 / 1.5 = 66.666666. ''Decimals are dropped.'' 66 * 16 = 1056.''' | : '''100 / 1.5 = 66.666666. ''Decimals are dropped.'' 66 * 16 = 1056.''' | ||
− | + | == See Also == | |
− | + | * [[Armor Multipliers]] | |
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[[Category:General Flags]] | [[Category:General Flags]] | ||
[[Category:Rules(md).ini Flags]] | [[Category:Rules(md).ini Flags]] | ||
[[Category:INI Flags]] | [[Category:INI Flags]] |
Revision as of 15:27, 10 September 2006
Flag: | VeteranArmor |
File(s): | Rules(md).ini |
Values: | float |
Special Values: | None |
Default: | 1.0 |
Applicable to: | General |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranArmor divides received damage by the specified factor for units that benefit from the STRONGER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a STRONGER elite bonus will not further increase the armor of a unit with a STRONGER veteran bonus.
Example: if the unit's Strength is 1000, and each hit deals 100 base damage, it would take 16 hits to destroy the unit (assuming VeteranArmor=1.5).
- 100 / 1.5 = 66.666666. Decimals are dropped. 66 * 16 = 1056.