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Difference between revisions of "ChronoBeam"
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Nighthawk200 (talk | contribs) m (Flag value.) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings (Names of Animations) | |values=strings (Names of Animations) | ||
− | |||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ra2obsolete=yes | ||
}} | }} | ||
− | |||
− | |||
Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything. | Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything. |
Latest revision as of 13:33, 8 June 2008
Flag: | ChronoBeam |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Default: | null |
Applicable to: | General |
Logic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.