ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "AICaptureWoundedMark"
From ModEnc
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
− | ( | + | |files={{Categ|ini=rules}} |
+ | |types={{Categ|General}} | ||
+ | |values={{values|Percentages}} | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | This value is employed by the {{f|AICaptureWounded|link}} tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of {{f|AICaptureWounded|link}} are followed instead of {{f|AICaptureNormal|link}}. |
Latest revision as of 09:13, 27 November 2009
Flag: | AICaptureWoundedMark |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Applicable to: | General |
This value is employed by the AICaptureWounded tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of AICaptureWounded are followed instead of AICaptureNormal.