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Difference between revisions of "HomingScatter"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |values={{Values|float|range in cells}} | ||
+ | |default=2.0 | ||
+ | |ra=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | Defined in the {{Categ|CombatDamage}} section, this specifies the maximum distance in cells that inaccurate arcing projectiles will scatter. | ||
+ | |||
+ | == Red Alert == | ||
+ | |||
+ | A projectile is inaccurate if it has {{f|Inaccurate|yes|link}} set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead {{tt|AP}} or a warhead with {{f|Ranged|yes|link}}. | ||
+ | |||
+ | If {{f|Arcing|yes}}, the projectile's facing will be altered slightly and the target is scattered up to {{f|HomingScatter}} cells in a random direction. | ||
+ | |||
+ | == Tiberian Sun and Red Alert 2 == | ||
+ | |||
+ | {{ts}} and {{ra2}} both read {{f|HomingScatter}}, but the value is not used. | ||
+ | |||
+ | == See also == | ||
+ | * [[BallisticScatter]] |
Latest revision as of 02:57, 10 May 2014
Flag: | HomingScatter |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells) |
Default: | 2.0 |
Applicable to: | CombatDamage |
Logic related to HomingScatter, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Defined in the CombatDamage section, this specifies the maximum distance in cells that inaccurate arcing projectiles will scatter.
Red Alert
A projectile is inaccurate if it has Inaccurate=yes set, or it has been fired by a unit on the move. A projectile is also inaccurate if it is targeting a cell or infantry with either the warhead AP or a warhead with Ranged=yes.
If Arcing=yes, the projectile's facing will be altered slightly and the target is scattered up to HomingScatter cells in a random direction.
Tiberian Sun and Red Alert 2
Tiberian Sun and Red Alert 2 both read HomingScatter, but the value is not used.