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Difference between revisions of "Thief"
From ModEnc
(This flag does not actually exist in RA, even though the logic does. It's also broken in TS.) |
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== In {{ra2}} and {{yr}} == | == In {{ra2}} and {{yr}} == | ||
− | {{f|Thief|yes}} allows the | + | {{f|Thief|yes}} allows the infantry to enter a refinery when used with {{f|Infiltrate|yes|link}} in RA2 but it does not steal any money. For the same in YR, the infantry is rejected from entering, so it cannot enter the buildings. Stealing credits is now achieved by using {{f|Agent|yes|link}} in RA2/YR. |
{{f|Thief|yes}} is also required for {{f|VehicleThief|yes|link}} to work correctly. | {{f|Thief|yes}} is also required for {{f|VehicleThief|yes|link}} to work correctly. |
Latest revision as of 08:40, 12 September 2018
Flag: | Thief |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | InfantryTypes |
In Red Alert, the Thief was an infantry unit that could enter a Refinery or Silo and steal 50% of the credits it contains.
In Tiberian Sun and Firestorm
The Thief flag was introduced in Tiberian Sun, and as its name and rules.ini description suggests, it was supposed to make the unit able to steal credits just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.
In Red Alert 2 and Yuri's Revenge
Thief=yes allows the infantry to enter a refinery when used with Infiltrate=yes in RA2 but it does not steal any money. For the same in YR, the infantry is rejected from entering, so it cannot enter the buildings. Stealing credits is now achieved by using Agent=yes in RA2/YR.
Thief=yes is also required for VehicleThief=yes to work correctly.