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Difference between revisions of "Thief"
From ModEnc
(Rewrite, more accurate showing current community knowledge.) |
(tidy up and Bugs section) |
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− | + | In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{TTL|Refinery|yes}} set and steal 50% of the credits it contains. | |
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+ | In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{TTL|Agent|yes}}). | ||
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+ | In {{Ra2}} and {{Yr}}, {{TTL|Thief|yes}} is required for {{TTL|VehicleThief|yes}} to work correctly (unlike {{Ts}} and {{Fs}} where {{TTL|Thief|yes}} was not required). | ||
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+ | {{Bugs}} | ||
+ | In {{Yr}} at least, if {{TTL|Thief|yes}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{TTL|Thief|yes}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically. |
Revision as of 15:39, 18 August 2008
Flag: | Thief |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | InfantryTypes |
In games prior to Red Alert 2, specifies whether or not this InfantryType can enter a BuildingType with Template:TTL set and steal 50% of the credits it contains.
In Red Alert 2 and Yuri's Revenge, it allows entrance to a refinery but does not steal any money (that is now achieved using Template:TTL).
In Red Alert 2 and Yuri's Revenge, Template:TTL is required for Template:TTL to work correctly (unlike Tiberian Sun and Firestorm where Template:TTL was not required).