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Difference between revisions of "Voxel (INI flag)"
From ModEnc
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− | {{flag|files= | + | {{flag |
+ | |files={{Categ|Art(md).ini}} | ||
+ | |values=string | ||
+ | |types=VehicleTypes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |xgamer=yes}} | ||
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”. | Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”. | ||
[[Category:Gameslist not complete]] | [[Category:Gameslist not complete]] |
Revision as of 16:24, 5 April 2008
Flag: | Voxel (INI flag) |
File(s): | Art(md).ini |
Values: | string |
Applicable to: | VehicleTypes |
This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of ART.INI Guide. |
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”.