ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "ChronoReinfDelay"
From ModEnc
(De-DZed) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |values={{Values|unsigned integers}} | |
+ | |default=? | ||
+ | |types={{Categ|General}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | {{TTL|{{PAGENAME}}}} specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay. |
Revision as of 07:26, 25 April 2008
Flag: | ChronoReinfDelay |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | General |
Template:TTL specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.