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Difference between revisions of "Sensors"
From ModEnc
Nighthawk200 (talk | contribs) m (Template Updated) |
(It's kind of sad when information is blatantly wrong..) |
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+ | ==In Red Alert== | ||
+ | {{NeedTesting}} | ||
+ | |||
{{Flag | {{Flag | ||
− | |||
− | |||
|values=boolean | |values=boolean | ||
− | |default= | + | |default=false |
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
|am=yes | |am=yes | ||
+ | }} | ||
+ | |||
+ | This flag determines whether or not a [[VehicleType]] can detect [[Cloakable|cloaked]] units within the {{TTL|Range}} of its {{TTL|Primary}} weapon. | ||
+ | |||
+ | ==In Tiberian Sun and Red Alert 2== | ||
+ | |||
+ | {{Flag | ||
+ | |values=boolean | ||
+ | |default=false; true (for InfantryTypes) | ||
+ | |types={{CatAllTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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}} | }} | ||
− | + | This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | |
+ | |||
+ | {{TTL|Sensors}} works independently from {{TTL|SensorArray}} and {{TTL|SensorSight}}. |
Revision as of 22:28, 28 May 2008
In Red Alert
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | boolean |
Default: | false |
Applicable to: | VehicleTypes |
This flag determines whether or not a VehicleType can detect cloaked units within the Template:TTL of its Template:TTL weapon.
In Tiberian Sun and Red Alert 2
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | boolean |
Default: | false; true (for InfantryTypes) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.
Template:TTL works independently from Template:TTL and Template:TTL.