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Difference between revisions of "AlliedSurvivorDivisor"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
+ | |name=AlliedBaseDefenses | ||
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|integer|0 - 100}} | ||
+ | |special= | ||
+ | |default= | ||
+ | |types={{Categ|General}} | ||
+ | |ra2obsolete=no | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | | | ||
+ | }} | ||
+ | |||
Should be a value from 0 - 100. The divisor into SurvivorRate= used to determine the number of survivors for Allied armies. In the above example, you could set SurvivorRate= to 0.2 which would yield 200 credits worth of survivors instead, then set this value to 100 and you would only get 200 credits worth (i.e. 1 GI). This can be used to manipulate the ratio of survivors and is useful if you have implemented a strong economy system but don't want a load of survivors from destroyed structures as a result. | Should be a value from 0 - 100. The divisor into SurvivorRate= used to determine the number of survivors for Allied armies. In the above example, you could set SurvivorRate= to 0.2 which would yield 200 credits worth of survivors instead, then set this value to 100 and you would only get 200 credits worth (i.e. 1 GI). This can be used to manipulate the ratio of survivors and is useful if you have implemented a strong economy system but don't want a load of survivors from destroyed structures as a result. |
Revision as of 22:12, 20 November 2008
Flag: | AlliedBaseDefenses |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: 0 - 100) |
Applicable to: | General |
Should be a value from 0 - 100. The divisor into SurvivorRate= used to determine the number of survivors for Allied armies. In the above example, you could set SurvivorRate= to 0.2 which would yield 200 credits worth of survivors instead, then set this value to 100 and you would only get 200 credits worth (i.e. 1 GI). This can be used to manipulate the ratio of survivors and is useful if you have implemented a strong economy system but don't want a load of survivors from destroyed structures as a result.