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Difference between revisions of "AirstrikeAbortSound"
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Nighthawk200 (talk | contribs) (I knew I forgot part of that sentence...) |
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− | The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{ | + | The game [[engine]] will play this [[sound]] whenever an airstrike is called in by a [[weapon]] whose [[warhead]] has {{f|Airstrike|yes|link}}, and that airstrike is subsequently aborted. This applies to ''all'' airstrike weapons, regardless of [[side]] or unit. |
Latest revision as of 09:22, 27 November 2009
Flag: | AirstrikeAbortSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: VocTypes) |
Applicable to: | AudioVisual |
The game engine will play this sound whenever an airstrike is called in by a weapon whose warhead has Airstrike=yes, and that airstrike is subsequently aborted. This applies to all airstrike weapons, regardless of side or unit.