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Difference between revisions of "Incoming"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
− | If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with {{ | + | If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with {{f|Lobber|yes|link}} and projectiles with {{f|Arcing|yes|link}} set should have this characteristic. |
Latest revision as of 10:09, 27 November 2009
Flag: | Incoming |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Lobber=yes and projectiles with Arcing=yes set should have this characteristic.