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Difference between revisions of "StartSound"
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Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | ||
+ | ---- | ||
+ | Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= is instantiated. Appears only to work correctly with Type=ForceShield.<br /> | ||
+ | (Yuri's Revenge Only) |
Revision as of 03:43, 11 December 2009
Flag: | StartSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.
Specifies the sound to play from the SOUNDMD.INI file when this Super Weapon's Type= is instantiated. Appears only to work correctly with Type=ForceShield.