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AIBuildsWalls
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Revision as of 09:12, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Flag: | AIBuildsWalls |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | true |
Applicable to: | General |
Logic related to AIBuildsWalls, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In Tiberian Sun
In Tiberian Sun and Firestorm, when set to yes, this flag will cause the GDI AI to build walls. With the introduction of the new wall logic in one of the Tiberian Sun patches, the AI tends to block off its own base due to the inability to construct walls properly, thus leading to major performance hits due to pathfinding. Therefore it is probably better to keep this tag set to no.