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BridgeStrength
From ModEnc
Revision as of 09:29, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Flag: | BridgeStrength |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | 0 ? |
Applicable to: | CombatDamage |
Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes, i.e. after taking this much damage, they will explode.