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Difference between revisions of "AirburstWeapon"
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− | If set, this projectile will fly over its target and detonate, firing | + | If set, this projectile will fly over its target and detonate, firing ''X'' instances of this weapon down on and around the target, where ''X'' is the <tt>[[Cluster]]</tt> set on the projectile. To work properly, the projectile also needs <tt>[[Airburst]]=yes</tt>. Those 9 shots will cover the 3x3 cell area centered on the target. |
This was used for the MultiMissile in TS. | This was used for the MultiMissile in TS. | ||
Revision as of 17:49, 7 September 2008
Flag: | AirburstWeapon |
File(s): | Rules(md).ini |
Values: | Strings (Names of Weapons) |
Applicable to: | Projectiles |
If set, this projectile will fly over its target and detonate, firing X instances of this weapon down on and around the target, where X is the Cluster set on the projectile. To work properly, the projectile also needs Airburst=yes. Those 9 shots will cover the 3x3 cell area centered on the target. This was used for the MultiMissile in TS.
Note: Like with ShrapnelWeapon, the weapon referenced here must be attached to some (potentially dummy) unit, so that the game loads it at startup. Failure to do so will result in Internal Errors when this weapon is supposed to fire.