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Category:Rules(md).ini Flags
From ModEnc
This category is intended as a reference to all tags usable in rules(md).ini.
Pages in category "Rules(md).ini Flags"
The following 200 pages are in this category, out of 1,872 total.
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- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingDrop
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildingSlam
- BuildLimit
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildPower
- BuildRadar
- BuildRefinery
- BuildSlowdown
- BuildSpeed
- BuildTech
- BuildTime
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildupTime
- BuildWeapons
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- Burn
- Burst
- BurstDelayX
C
- C4
- C4Delay
- C4Warhead
- CallWaitString
- CallWaitStringIndex
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampDifficulty
- CanApproachTarget
- CanBeach
- CanBeOccupied
- CanBeOccupiedBy
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanPassiveAquire
- CanRecalcApproachTarget
- CanRetaliate
- Capturable
- CaptureEvaEvent
- CaptureTheFlag
- CarriesCrate
- Carryall
- CarryOverCap
- CarryOverMoney
- Category
- CausesDelayKill
- CD I
- CellAnim
- CellInset
- CellRangefinding
- CellSpread
- CellSpread.MaxAffect
- CenterView
- ChargedAnimTime
- Charges
- ChargeToDrainRatio
- CheerSound
- ChronoBeam
- ChronoBeamColor
- ChronoBlast
- ChronoBlastDest
- ChronoDelay
- ChronoDistanceFactor
- ChronoInSound
- ChronoInSound I
- ChronoKillCargo
- ChronoMinimumDelay
- ChronoOutSound
- ChronoOutSound I
- ChronoPlacement
- ChronoRangeMinimum
- ChronoReinfDelay
- ChronoSparkle1
- ChronoTrigger
- ChuteSound
- CivEvac
- Civilian
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ClickRepairable
- CliffBackImpassability
- Climb
- Cloak
- Cloakable
- CloakDelay
- CloakGenerator
- CloakingSpeed
- CloakingStages
- CloakRadiusInCells
- CloakSound
- CloakStop
- Cloning
- CloseEnough
- CloseRange
- Cluster
- CMislAcceleration
- CMislAltitude
- CMislBodyLength
- CMislDamage
- CMislEliteDamage
- CMislEliteWarhead
- CMislPauseFrames
- CMislPitchFinal
- CMislPitchInitial
- CMislTiltFrames
- CMislTurnRate
- CMislType
- CMislWarhead
- CollapseChance
- CollateralDamageCoefficient
- Color
- Color I
- Color II
- Color III
- Color IIII
- ColorAdd
- ColorEx
- ColorList
- ColorSpeed
- CombatLightSize
- CompEasyBonus
- Compression
- ComputerBaseDefenseResponse
- ConcentricRadialIndicator
- ConcreteWalls
- ConditionRed
- ConditionRedSparkingProbability
- ConditionYellow
- ConditionYellowSparkingProbability
- ConsideredAircraft
- ConstructionYard
- ContentScan
- ControlledAnimationType
- Conventional
- CopyBlock
- Cost
- Cost (Multiplier)
- CostAircraftMult
- CostBuildingsMult
- CostDefensesMult
- CostInfantryMult
- CostUnitsMult
- Country
- CourseLockDuration
- Crashable
- CrashingSound
- Crate
- CrateArmourSound
- CrateBeneath
- CrateBeneathIsMoney
- CrateFireSound
- CrateGoodie
- CrateImg
- CrateMaximum
- CrateMinimum
- CrateMoneySound
- CratePromoteSound
- Crater
- CrateRadius
- CrateRegen
- CrateRevealSound
- CraterLevel
- Craters
- Crates
- Crates I
- CratesAppear
- CrateSpeedSound
- CrateTrigger
- CrateUnitSound
- CreateAircraftSound
- CreateInfantrySound