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Damage
From ModEnc
Revision as of 09:51, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Flag: | Damage |
File(s): | Rules(md).ini, Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0? |
Applicable to: | Weapons, Particles, VoxelAnims, Animations |
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris/particle delivers. The Verses and other warhead flags can alter this number before it is applied to the affected object(s).
(In RA1, this is only applicable to weapons, since the other applicable objects exist only in TS and later.)