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Difference between revisions of "InitialVeteran"

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(Un-DeeZire'd + added new information)
m (Cleared up redundant part of text and updated to conform to styleguide.)
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{{Flag
 
{{Flag
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
+
|files={{Categ|ini=rules}}
 
|values={{values|boolean}}
 
|values={{values|boolean}}
|default=no?
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|default=no
 
|types={{Categ|General}}
 
|types={{Categ|General}}
 
|ts=yes
 
|ts=yes
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}}
 
}}
  
When enabled, this would allow all initial units in skirmish games start with elite status ('''note:''' not veteran), excluding the MCV itself. However, the same flag appears in the multiplayer .MAP and .MRP files aswell, and these will override the InitialVeteran= flag found in Rules(md).INI. Therefore, even if you set the InitialVeteran= to positive value (yes, true, 1) in Rules(md).INI, it will be ignored if the map you're playing has InitialVeteran= set to negative value (no, false, 0).
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When enabled, this would make all initial units in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the [[MCV]] itself. However, the same flag appears in map files as well, and this will override the flag set in {{ini|rules}}.

Revision as of 10:56, 22 February 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InitialVeteran
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: General


When enabled, this would make all initial units in skirmish games start with elite status (note: not veteran), excluding the MCV itself. However, the same flag appears in map files as well, and this will override the flag set in rules(md).ini.