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Difference between revisions of "Lifetime"

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(Un-Deezire'd)
(Added some notes.)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values={{values|unsigned integer}}
 
|values={{values|unsigned integer}}
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|default=-1
 
|types={{Categ|ParticleSystems}}
 
|types={{Categ|ParticleSystems}}
 
|ts=yes
 
|ts=yes
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}}
 
}}
  
Specifies the maximum time, in [[frames]], for which this particle system can exist.
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Specifies the maximum time, in [[frames]], for which this particle system can exist. Defaults to -1 which means infinite.
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== Notes ==
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* Most particle system [[BehavesLike|behavior types]] cause the system to be deleted as soon as it stops [[Spawns|spawning]] more particles, with the exception of [[BehavesLike|gas and weak gas systems]] – these systems will not expire unless limited with {{f|Lifetime}}.
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** {{W}} Note that the particle system {{tt|[GasCloudSys]}} must ''not'' have a limited {{f|Lifetime}} [[Internal_Error#eip_005A59B4|else the game will crash]] when that system is created.

Latest revision as of 10:54, 28 February 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Lifetime
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default:
Applicable to: ParticleSystems


Specifies the maximum time, in frames, for which this particle system can exist. Defaults to -1 which means infinite.

Notes

  • Most particle system behavior types cause the system to be deleted as soon as it stops spawning more particles, with the exception of gas and weak gas systems – these systems will not expire unless limited with Lifetime.
    • Warning small.png Note that the particle system [GasCloudSys] must not have a limited Lifetime else the game will crash when that system is created.