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Difference between revisions of "MetallicDebris"

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(Removed warhead category, I misread the text.)
(Note about debris types)
 
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{{Flag
 
{{Flag
|name=MetallicDebris
+
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=Comma-separated list of Strings (names of Animations)
 
|values=Comma-separated list of Strings (names of Animations)
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}}
 
}}
  
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
+
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in {{yr}} only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.
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At least in {{ts}}, if the object has {{f|DebrisTypes|link}} defined, the game will only select debris types from that list and ignore {{tt|MetallicDebris}}.

Latest revision as of 13:42, 20 March 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MetallicDebris
File(s): Rules(md).ini
Values: Comma-separated list of Strings (names of Animations)
Default: null
Applicable to: General


Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in Yuri's Revenge only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.

At least in Tiberian Sun, if the object has DebrisTypes defined, the game will only select debris types from that list and ignore MetallicDebris.