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Difference between revisions of "Naval"
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==On [[BuildingTypes]]== | ==On [[BuildingTypes]]== | ||
− | If set to yes, this flag forces a <tt>Factory=UnitType</tt> to only build <tt>VehicleTypes</tt> with a corresponding <tt>Naval=yes</tt> flag set. | + | If set to yes, this flag forces a <tt>Factory=UnitType</tt> building to only build <tt>VehicleTypes</tt> with a corresponding <tt>Naval=yes</tt> flag set. This flag serves as the only real logical distinction between a land-based vehicle factory and a naval-based ship factory. |
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− | This flag serves as the only real logical distinction between a land-based vehicle factory and a naval-based ship factory. | ||
==On [[VehicleTypes]]== | ==On [[VehicleTypes]]== |
Revision as of 05:43, 24 January 2012
Flag: | Naval |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes, VehicleTypes |
On BuildingTypes
If set to yes, this flag forces a Factory=UnitType building to only build VehicleTypes with a corresponding Naval=yes flag set. This flag serves as the only real logical distinction between a land-based vehicle factory and a naval-based ship factory.
On VehicleTypes
Determines which factory the specified vehicle is produced.
Additionally, Naval=yes invokes NavalTargeting logic.