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- ...the INI flags for each civilian unit. All of them have TechLevel=11 or -1, ThreatPosed=0, AmbientSound=xxx, and so on. Keep in mind that fixing it this way also c4 KB (622 words) - 22:40, 18 July 2023
- ThreatPosed=10 ; This value MUST be 0 for all building addons ThreatPosed=15 ; This value MUST be 0 for all building addons3 KB (427 words) - 09:18, 27 November 2009
- ThreatPosed=10 ; This value MUST be 0 for all building addons ThreatPosed=20 ; This value MUST be 0 for all building addons7 KB (1,088 words) - 09:47, 27 November 2009
- ThreatPosed=10 ; This value MUST be 0 for all building addons7 KB (1,150 words) - 15:51, 26 June 2023
- ...= of objects possessed by itself and its enemy as well as the total of the ThreatPosed= values of its enemy verses the total Strength= of its own army. This sugge8 KB (1,355 words) - 12:54, 25 December 2020
- ...here computer-controlled units will consider the {{f|Points|link}} and {{f|ThreatPosed|link}} values of units within transports, as well as that of the transport ...h the AI then uses. In all other cases, only the {{f|Points|link}} and {{f|ThreatPosed|link}} of the transport are used.853 bytes (133 words) - 09:46, 27 November 2009
- [[ThreatPosed]]=209 KB (1,143 words) - 21:33, 10 July 2021
- | {{Ini|Rules}} || Object's ID || {{f|ThreatPosed|link}} || int || 0 ||28 KB (3,163 words) - 20:48, 15 August 2019
- ...o an objects threat rating when considering engaging a target with a lower ThreatPosed= value than its own. Used for threat evaluation and target acquisition, not444 bytes (68 words) - 09:54, 27 November 2009
- If the aggressor comes into the defender's weapons range with a {{f|ThreatPosed|link}} of non-zero value and the defender has {{f|CanPassiveAquire|yes|link2 KB (341 words) - 02:47, 19 January 2012
- ThreatPosed=15 ; This value MUST be 0 for all building addons ThreatPosed=15 ; This value MUST be 0 for all building addons5 KB (701 words) - 21:29, 4 December 2017