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StartFacing

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Revision as of 22:01, 9 March 2023 by Crimsonum (talk | contribs) (Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |ts=yes |fs=yes }} Specifies the direction this building's turret...")
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Flag: StartFacing
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7)
Applicable to: BuildingTypes


Specifies the direction this building's turret (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Without a "deployer" key like TickTank, when the building is placed down, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by StartFacing.

See Also