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Difference between revisions of "VehicleThief"
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{{TTL|NonVehicle|yes}} set on a [[VehicleType]] prevents a {{TTL|VehicleThief}} from capturing it, however this also invokes additional, possibly undesirable logic. | {{TTL|NonVehicle|yes}} set on a [[VehicleType]] prevents a {{TTL|VehicleThief}} from capturing it, however this also invokes additional, possibly undesirable logic. | ||
− | {{ | + | ==See also== |
− | + | {{TTL|Thief}} - this must be set to {{tt|yes}} for {{TTL|VehicleThief|yes}} to work correctly, however there is a bug with {{TTL|Thief}} that you should be aware of. |
Revision as of 15:39, 18 August 2008
Flag: | VehicleThief |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | InfantryTypes |
Specifies whether or not this InfantryType can enter an enemy VehicleType and capture it in a similar manner to an Template:TTL capturing a BuildingType. Also referred to as 'hijacking'.
In Red Alert 2 and Yuri's Revenge, the InfantryType must also have Template:TTL set otherwise it will get the 'enter' cursor on the target VehicleType but will not, in fact, be able to enter it. Template:TTL also allows the InfantryType to enter enemy ore refineries, so the InfantryType also needs to be given Template:TTL and Template:TTL (giving it full Red Alert 2 Spy capabilities), or Template:TTL
Template:TTL set on a VehicleType prevents a Template:TTL from capturing it, however this also invokes additional, possibly undesirable logic.