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BarrelParticle

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Flag: BarrelParticle
File(s): Rules(md).ini
Values: string (name of ParticleSystem)
Default: None
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after an OverlayType with Explodes=yes is destroyed. BarrelParticle= must be a valid particle system, listed in [ParticleSystems], otherwise an Internal Error may occur.