OccupyDamageMultiplier

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Flag: OccupyDamageMultiplier
File(s): Rules(md).ini
Values: floats (possibly unsigned)
Default: 1.0
Applicable to: CombatDamage


Defines a global multiplier to the weapons' Damage= when those weapons are fired from inside garrisoned structures.

For more information, see garrison changes in YR.
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