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User:桂月August

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⏲️My time zone is UTC+8. Now my local time is 00:09, 28th Apr 2024, 6 hours faster than server's local time (UTC+2, Germany).

English

Hello, everybody! My general game ID in MO APYR is Earl_August. "August" is "桂月"(Chinese phonetic: guìyuè) in Mandarin Chinese. My first time to play the Mental Omega AYPR is at about February 2021. I'm now trying to be a map and INI editor. Hope and thank you for your care!

Prefer I start to play the Mental Omega, I have played the Red Alert II(RA2) for about 10 years until now. The first game of RA2 I played is the Yuri's Revenge, after that I also have ever played Repubilc at War and Enemy at the Gates. I was going to play the RA3, I even bought the CD while I'm still a pupil. But at last, for many resons, I still never played RA3. The CD to install the RA3 also has lost now.

The camp I like most is Foehn Revolt. Especially I often choose Wings of Coronia and Haihead. I do agree with the hard struggle of the Foehn for fight against with Yuri's mental omega.

简体汉语

大家好!我在心灵终结的游戏ID是Earl_August,“August”中文为“桂月”。自2021年初(约2月)入坑心灵终结,现在正在努力晋升为地图编辑和INI编辑玩家,还希望大家多多关照。

之前玩了将近10年的红警2,首个入坑作是尤里的复仇(Yuri's Revenge),其后还玩过共和国之辉(Republic at War)和兵临城下(Enemy at the Gates)。曾经有过入坑红警3的打算,甚至小学时候就买过安装碟,可惜后来因为种种原因没有真正玩过,光碟也早已不知所踪。

我最喜爱的阵营是焚风反抗军,尤其经常用科洛尼亚侧翼狂鲨先锋。我非常赞同焚风反抗军为对抗尤里的心灵终结所做出的顽强拼搏。

日本語

皆様こんにちは!私のメンタル・オメガゲームIDはEarl_Augustです。“August”の漢字は“桂月(けいげつ)”です。初めてのメンタル・オメガ(Mental Omega、心が終わる)ゲームは2021年2月。今はINIとゲームマップ編集者為に頑張ります。

一番大好きの陣営は焚き風反抗軍(Foehn Revolt)です、特にコロニャーの翼(Wings of Coronia)と狂鮫パイオニア(Haihead)。

私の日本語はまだ上手ではありません、よろしくね。

Contact with me

Platform ModEnc Bilibili Fandom Discord
Persional Home Page 桂月August 桂の脌_Aug때 AugustKun968 AugustKun
Chat Page User talk Message Center Message Wall AugustKun#6265

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Recent Changes (except me) over 30 days

24 April 2024

     21:52  JumpJet‎ (diff | hist) . . Askhati (talk | contribs)

10 April 2024

     09:53 

Events/TSFS‎‎ (2 changes | history) . .

[Crimsonum‎ (2×)]

 m   

09:53

(cur | prev) . . Crimsonum (talk | contribs) (Better wording.)

     

09:50

(cur | prev) . . Crimsonum (talk | contribs) (Event 4 is triggered when the object is discovered by the human player OR destroyed by anything. Event 6 is triggered when the attached object OR the house it belongs to is attacked.)

6 April 2024

     21:38  PAL‎ (diff | hist) . . Crimsonum (talk | contribs)
 m   21:26  Palette (INI flag)‎ (diff | hist) . . Crimsonum (talk | contribs)
     21:26  Palette‎ (diff | hist) . . Crimsonum (talk | contribs) (Added disambiguation options)
     21:22 (Move log) . . Crimsonum (talk | contribs) moved page Palette to Palette (INI flag)(Disambiguation)
     16:50  Houses‎ (diff | hist) . . Crimsonum (talk | contribs) (Added list of applicable flags)

5 April 2024

     21:25  Damage‎ (diff | hist) . . Crimsonum (talk | contribs) (Added a note about ExpireAnim)
     21:19  ExpireAnim‎ (diff | hist) . . Crimsonum (talk | contribs) (Note about damage.)
     16:25  Houses‎ (diff | hist) . . Crimsonum (talk | contribs) (Significant update, not sure if this is the best format but it's a mess either way.)
     12:13  Sides‎ (diff | hist) . . Crimsonum (talk | contribs) (Added info on how TS treats this section.)

4 April 2024

     13:15  TiberiumStrength‎ (diff | hist) . . Crimsonum (talk | contribs) (Added obsolete template.)
     13:06  TurboBoost‎ (diff | hist) . . Crimsonum (talk | contribs) (Updated.)

3 April 2024

     23:44  PowerEmergency‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     23:21  AirstripLimit‎ (diff | hist) . . Crimsonum (talk | contribs) (Improved formatting and more explicit information.)
     23:20  AirstripRatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Improved formatting and more explicit information.)
     23:15  HelipadLimit‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     23:14  HelipadRatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     23:13  TeslaLimit‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     23:12  TeslaRatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     23:09  AALimit‎ (diff | hist) . . Crimsonum (talk | contribs) (Corrected.)
     23:05  AARatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Corrected.)
     22:55  DefenseLimit‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     22:49  DefenseRatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     22:43  WarLimit‎ (diff | hist) . . Crimsonum (talk | contribs)
     22:41  WarRatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     22:39  BarracksLimit‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     22:35  Template:Flag‎ (diff | hist) . . Crimsonum (talk | contribs) (Added missing closing p tags)
     22:21  BarracksRatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     22:16  RefineryLimit‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     19:36  RefineryRatio‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     16:50  BaseSizeAdd‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     16:42  PowerSurplus‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     16:33  InfantryBaseMult‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)
     15:25  InfantryReserve‎ (diff | hist) . . Crimsonum (talk | contribs)
     15:20  AttackDelay‎ (diff | hist) . . Crimsonum (talk | contribs) (Removed duplicate info and improved formatting.)

     15:17 

AttackInterval‎‎ (2 changes | history) . .

[Crimsonum‎ (2×)]

     

15:17

(cur | prev) . . Crimsonum (talk | contribs) (Removed duplicate info and did some minor formatting improvements.)

     

11:26

(cur | prev) . . Crimsonum (talk | contribs) (Added obsolete flag.)

2 April 2024

     17:55  Particles and ParticleSystems‎ (diff | hist) . . Crimsonum (talk | contribs) (Smoke particle systems behave differently in TS at least.)
     17:39  Internal Error‎ (diff | hist) . . Crimsonum (talk | contribs) (Added EIP 005A640F for TS)

My contributions

Templates or template Docs I created

My contributions over the past week

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