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User contributions
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- 11:49, 24 March 2023 (diff | hist) . . (-32) . . Theater (Tested in TS, couldn't reproduce the effect. I'll assume it only works in RA2/YR. Also fixed some formatting.) (current)
- 11:16, 24 March 2023 (diff | hist) . . (+47) . . Particles and ParticleSystems
- 11:05, 10 March 2023 (diff | hist) . . (+304) . . BarrelAnimIsVoxel (Un-DeeZire'd) (current)
- 10:52, 10 March 2023 (diff | hist) . . (+23) . . StartPitch (current)
- 10:50, 10 March 2023 (diff | hist) . . (+902) . . N StartPitch (Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |fs=yes }} Specifies the initial pitch angle for this building's Ba...")
- 10:33, 10 March 2023 (diff | hist) . . (-8) . . m StartFacing (current)
- 10:32, 10 March 2023 (diff | hist) . . (+17) . . StartFacing (Correction.)
- 22:01, 9 March 2023 (diff | hist) . . (+650) . . N StartFacing (Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |ts=yes |fs=yes }} Specifies the direction this building's turret...")
- 11:50, 17 February 2023 (diff | hist) . . (-27) . . ScriptTypes/TeamMissionTypes (Unified spelling)
- 11:19, 17 February 2023 (diff | hist) . . (0) . . m ScriptTypes/TeamMissionTypes (Update on team mission type 0)
- 11:17, 17 February 2023 (diff | hist) . . (+234) . . ScriptTypes/TeamMissionTypes (Update on team mission type 0)
- 09:54, 17 February 2023 (diff | hist) . . (+68) . . QuarryTypes (Added a note for non-native English speakers like myself)
- 09:43, 17 February 2023 (diff | hist) . . (+54) . . Actions (maps)/RA2YR/000 049 (Update on TAction #35) (current)
- 09:42, 17 February 2023 (diff | hist) . . (+54) . . Actions (maps)/RA (Update on TAction #35) (current)
- 09:41, 17 February 2023 (diff | hist) . . (+13) . . QuarryTypes
- 09:40, 17 February 2023 (diff | hist) . . (+2,952) . . N QuarryTypes (Created page with "<blockquote>''There are various target types that teams and special weapons can be assigned to attack. These are general target categories since the actual disposition of pote...")
- 17:52, 16 February 2023 (diff | hist) . . (+45) . . Actions (maps)/TSFS/000 059 (Update on TAction #35)
- 09:05, 14 February 2023 (diff | hist) . . (+155) . . Foundation (Moved and updated note on weapons factories) (current)
- 23:08, 24 January 2023 (diff | hist) . . (+20) . . Actions (maps)/TSFS/000 059 (Corrected.)
- 14:19, 21 January 2023 (diff | hist) . . (+450) . . ZFudgeBridge (Un-DeeZire'd) (current)
- 12:08, 20 January 2023 (diff | hist) . . (+99) . . User:Crimsonum (current)
- 12:03, 20 January 2023 (diff | hist) . . (+815) . . N SecondaryFirePixelOffset (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{values|intlist|X,Y}} |default=0,0 |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=ye...") (current)
- 11:48, 20 January 2023 (diff | hist) . . (+276) . . PrimaryFirePixelOffset (Fixed and updated.) (current)
- 13:27, 18 January 2023 (diff | hist) . . (+11) . . m ConditionRed (Specified the hotkey needed here. For some reason it doesn't work via guard command (G), least not in TS.) (current)
- 14:26, 17 January 2023 (diff | hist) . . (+512) . . ConditionRed
- 14:20, 17 January 2023 (diff | hist) . . (+29) . . N Area guard (Redirected page to Mission Control) (current)
- 14:20, 17 January 2023 (diff | hist) . . (+29) . . N Area Guard (Redirected page to Mission Control) (current)
- 14:14, 17 January 2023 (diff | hist) . . (+35) . . ConditionYellow
- 14:13, 17 January 2023 (diff | hist) . . (+556) . . ConditionYellow
- 13:15, 17 January 2023 (diff | hist) . . (+103) . . SelfHealing (current)
- 11:59, 17 January 2023 (diff | hist) . . (+1) . . m Adjacent
- 11:55, 17 January 2023 (diff | hist) . . (+29) . . m Adjacent (is a TS flag too + some stylistic changes)
- 22:28, 16 January 2023 (diff | hist) . . (+26) . . BaseNormal (Mostly stylistic changes) (current)
- 22:19, 16 January 2023 (diff | hist) . . (-7) . . m IsBase (current)
- 22:18, 16 January 2023 (diff | hist) . . (+256) . . IsBase
- 23:14, 15 January 2023 (diff | hist) . . (+200) . . Powered (Added flag template + some links.) (current)
- 22:11, 15 January 2023 (diff | hist) . . (+11) . . TurretChargeAnimRate (current)
- 17:27, 14 January 2023 (diff | hist) . . (-16) . . Parachuted (This is obsolete in vanilla TS, RA2 and YR) (current)
- 15:08, 13 January 2023 (diff | hist) . . (+397) . . Crew (If the infantry type has Nominal set, then it gets special treatment) (current)
- 16:05, 10 January 2023 (diff | hist) . . (+11) . . ProneDamage (Note about jumpjets, and removed some redundant stuff.) (current)
- 12:18, 9 January 2023 (diff | hist) . . (+19) . . FiringSyncFrame2 (Moved notes into their own section for clarity.) (current)
- 12:15, 9 January 2023 (diff | hist) . . (+156) . . FiringSyncFrame1 (Added another note.) (current)
- 11:56, 9 January 2023 (diff | hist) . . (+1,026) . . BurstDelayX (Added more notes) (current)
- 13:02, 5 January 2023 (diff | hist) . . (+24) . . N VoxelAnim (Redirected page to VoxelAnims) (current)
- 13:01, 5 January 2023 (diff | hist) . . (+30) . . ShareSource (Added link to relevant category.) (current)
- 16:45, 4 January 2023 (diff | hist) . . (+79) . . Floater (This page was wrong, wrong, wrong.) (current)
- 14:53, 3 January 2023 (diff | hist) . . (+130) . . BuildingSlam (Un-DeeZire'd) (current)
- 14:51, 3 January 2023 (diff | hist) . . (+159) . . BuildingDrop (Un-DeeZire'd) (current)
- 12:18, 3 January 2023 (diff | hist) . . (+75) . . m HideIfNoOre (current)
- 12:15, 3 January 2023 (diff | hist) . . (-249) . . CellAnim (Un-DeeZire'd. Also, CellAnim does not affect the animation drawing by itself.) (current)
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