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User contributions for Crimsonum
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14 March 2025
- 11:1411:14, 14 March 2025 diff hist +103 Flat A little cleanup on the intro, feel free to adjust if I made a mistake. current
- 11:0311:03, 14 March 2025 diff hist −58 Flat Tested, there's no Y-offset on animations.
- 11:0011:00, 14 March 2025 diff hist +156 User talk:Crimsonum →Pixel?
5 March 2025
- 20:1920:19, 5 March 2025 diff hist +211 N IonStormWarhead Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|Warheads}} |types={{Categ|General}} |ts=yes |fs=yes |hp=yes }} Specifies the warhead used by ion storm lightning strikes." current
- 20:1720:17, 5 March 2025 diff hist +19 IonImmune No edit summary current
2 March 2025
- 18:5618:56, 2 March 2025 diff hist −47 Burst Removed duplicate/redundant information and updated some formatting. current
- 18:3818:38, 2 March 2025 diff hist −158 User:Crimsonum No edit summary current
- 18:2118:21, 2 March 2025 diff hist +28 Sparky about forest fires
- 18:1718:17, 2 March 2025 diff hist +131 Wood about forest fires current
- 14:0814:08, 2 March 2025 diff hist +181 Fire No edit summary current
25 February 2025
- 20:3520:35, 25 February 2025 diff hist +134 Start Added a gif demonstrating the bug current
- 20:3220:32, 25 February 2025 diff hist +27 File:Next-anim-start-doubled.gif No edit summary current
- 20:3120:31, 25 February 2025 diff hist +394 N File:Next-anim-start-doubled.gif Demonstrating the bug where a Next anim's Start value gets doubled. Rules ini code used: [E1] Primary=Minigun [Minigun] Warhead=SA [SA] AnimList=STARTST1 art.ini code used: [STARTST1] Image=TEST20 ;a shape with 20 frames composed of numbers 0-19 Rate=60 End=4 Next=STARTST2 [STARTST2] Image=TEST20 Start=4 End=9 Rate=60 Next=STARTST3 [STARTST3] Image=TEST20 Start=9 Rate=60
24 February 2025
- 20:3220:32, 24 February 2025 diff hist −197 Start Needs more investigation, not always reproducible | Undo revision 25352 by Crimsonum (talk) Tag: Undo
- 20:2520:25, 24 February 2025 diff hist +197 Start Bug with Next anims
18 February 2025
- 21:2121:21, 18 February 2025 diff hist +187 Internal Error Added TS EIP 005A5A83
14 February 2025
- 17:0217:02, 14 February 2025 diff hist +274 TiberiumSpreadRadius Updated current
- 16:5916:59, 14 February 2025 diff hist +42 N File:Tiberium-spawn-radius.jpg How animations spawn overlay current
11 February 2025
- 09:0009:00, 11 February 2025 diff hist +110 TrailerSeperation No edit summary current
- 08:4808:48, 11 February 2025 diff hist +396 TrailerSeperation Updated on randomness
- 08:4108:41, 11 February 2025 diff hist +364 N File:TrailerSeperationTest.gif Demonstrating random variation in how many trailer animations (the ring) a parent animation spawns. As the infantry enters the green cell at the bottom left, an invisible animation is spawned on each of the three green cells at the top right. Each instance of the invisible parent animation spawns anywhere between 1-3 trailer animations (the rings). current
- 08:3708:37, 11 February 2025 diff hist +213 User talk:Crimsonum →Flat: new section
8 February 2025
- 21:5621:56, 8 February 2025 diff hist +27 Internal Error No edit summary
4 February 2025
- 15:4415:44, 4 February 2025 diff hist +178 PitchSpeed Updated current
31 January 2025
- 20:3220:32, 31 January 2025 diff hist +109 CellAnim No edit summary current
- 20:3020:30, 31 January 2025 diff hist +334 CellAnim Added note about radar colors.
30 January 2025
- 20:5620:56, 30 January 2025 diff hist +9 RandomLoopDelay Changed to bug template, and added note about fix(es). current
- 20:4920:49, 30 January 2025 diff hist +88 CellAnim Palette limitation
29 January 2025
- 21:5121:51, 29 January 2025 diff hist +86 Rate Added a note about rate=0
- 21:1221:12, 29 January 2025 diff hist −11 m Rate Better phrasing.
- 21:0921:09, 29 January 2025 diff hist +575 Rate How it really works
25 January 2025
- 12:1112:11, 25 January 2025 diff hist +210 N Talk:WalkRate Created page with "==WalkRate≤0 is not a bug== I would say it's not a bug nor an unexpected limitation. Why would anyone ever want to use zero or negative animation playback rate?<br/> – Crimsonum ~~~~~"
- 12:0612:06, 25 January 2025 diff hist +6 WalkRate Updated formatting. Do not use unnecessary emphasis. Do not write in first person unless the section is specifically about you, like your profile page. current
- 11:5211:52, 25 January 2025 diff hist −51 WalkRate Despite having no practical effect on building types, this flag is defined on techno type level. Reverted. Tag: Undo
- 11:4911:49, 25 January 2025 diff hist +270 N Talk:Veinhole Created page with "==Reverted line break edit== Referring to edit no. [https://modenc.renegadeprojects.com/index.php?title=Veinhole&oldid=24831 24831], it's better semantically to have two paragraphs instead of a forced line break. Reverted.<br/> – Crimsonum ~~~~~" current
- 11:4211:42, 25 January 2025 diff hist −1 m Veinhole Reverted edit by Testid123 (talk) to last revision by EvilRenegade current Tag: Rollback
24 January 2025
- 19:0619:06, 24 January 2025 diff hist +81 Internal Error Added TS EIP 00451C16
- 18:4218:42, 24 January 2025 diff hist +1 Theaters Fixed British spelling to American spelling. current
- 18:3918:39, 24 January 2025 diff hist +22 N Theatres Crimsonum moved page Theatres to Theaters: Misspelled title current Tag: New redirect
- 18:3918:39, 24 January 2025 diff hist 0 m Theaters Crimsonum moved page Theatres to Theaters: Misspelled title
- 18:3818:38, 24 January 2025 diff hist 0 Theater Fixed British spelling to American spelling.
- 18:3518:35, 24 January 2025 diff hist +305 Theater Fixed formatting style and writing, reordered some sections. Fixed typos.
6 January 2025
- 00:1300:13, 6 January 2025 diff hist +445 Internal Error Expanded EIP 004C1680 description.
15 December 2024
- 12:2212:22, 15 December 2024 diff hist +138 Internal Error Added TS EIP 004C1680
6 December 2024
- 17:1217:12, 6 December 2024 diff hist +65 Firepower Moved FirePower to a new page and split the flags section due to formatting limitations. current
- 17:1117:11, 6 December 2024 diff hist +497 N FirePower Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|floats}} |default=1.0 |types={{Categ|Difficulty}} |ra=yes |cs=yes |am=yes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifies the multiplier to {{f|Damage|link}} of all weapons if this difficulty is set. Note the spelling – {{tt|FirePower}} is spelled with a capital P. {{f|Firepower|link}} will not work – it is a separate flag used by Houses and Powerups. == See A..." current
3 December 2024
- 10:1810:18, 3 December 2024 diff hist +4 Powerups Updated Gas powerup current
1 December 2024
- 21:3421:34, 1 December 2024 diff hist +59 ExitCoord No edit summary
22 October 2024
- 09:4309:43, 22 October 2024 diff hist +119 Points Update on TS/FS current
2 October 2024
- 19:1919:19, 2 October 2024 diff hist +237 Splits Note about Splits and SWs current