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User contributions for Crimsonum
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25 April 2026
- 13:4313:43, 25 April 2026 diff hist +112 Arm Specified that we're talking about a time delay. Plus some minor formatting changes. current
17 April 2026
- 19:5019:50, 17 April 2026 diff hist −3 Events/TSFS Correction to TEvent 34 based on reverse-engineered data current
- 12:1412:14, 17 April 2026 diff hist +92 Infantry Animation Sequences No edit summary current
- 12:1312:13, 17 April 2026 diff hist +44 Infantry Animation Sequences Correction on playback rate
- 12:1112:11, 17 April 2026 diff hist +29 Infantry Animation Sequences Note about death anims
- 12:0912:09, 17 April 2026 diff hist +31 m Infantry Animation Sequences No edit summary
- 12:0312:03, 17 April 2026 diff hist +79 N Category:InfantrySequences Flags Created page with "List of flags applicable to infantry animation sequences." current
- 12:0212:02, 17 April 2026 diff hist +5,042 N Infantry Animation Sequences Created page with "Infantry animation sequences are well explained in the game files, so let us simply quote what's written in {{ini|art}}: <blockquote> Infantry animations are grouped within a single art file. Unlike units, infantry animation layout is completely arbitrary and must be explicitly specified. Each infantry format file will be identified with one of these animation sequences. The first number is the starting frame number. The second number is the number of frames of..."
- 11:2511:25, 17 April 2026 diff hist +42 N InfantrySequences Redirected page to Infantry Animation Sequences current Tag: New redirect
- 11:2211:22, 17 April 2026 diff hist −4,144 Sequence This page was a f*cking mess. Since this page is only about the flag which links to sequences, not about the sequences themselves, I'll move any useful information to a new page which was already linked to in several individual infantry animation pages (but not yet created). current Tag: Replaced
20 March 2026
- 15:1115:11, 20 March 2026 diff hist −24 ColorSpeed Properly converted and updated with new info. current
13 March 2026
- 14:0214:02, 13 March 2026 diff hist +612 N Talk:The Threat System Created page with "== Risk & Reward == This article should be expanded to cover the other half of the threat system: pathfinding. The game divides the map to regions and builds a heatmap of all the techno objects and their threat levels in these regions. When units plot paths to targets, they try to choose the least dangerous path. Currently the article only explains the target selection logic. If no one else wants to take up this job, I wi..." current
- 13:5213:52, 13 March 2026 diff hist +368 User talk:Crimsonum No edit summary current
9 February 2026
- 19:0019:00, 9 February 2026 diff hist +435 N Template talk:HorizontalBar →Allow editing: new section
- 18:5318:53, 9 February 2026 diff hist −209 PhysicalSize Undo revision 24059 by Testid123 (talk) current Tag: Manual revert
4 January 2026
- 08:0408:04, 4 January 2026 diff hist −454 Crater The observed effect (larger explosions [i.e. more damage] producing larger craters) is already explained in detail.
3 January 2026
- 09:3809:38, 3 January 2026 diff hist +208 Full The transport behavior is not tied to Full in TS current
21 November 2025
- 10:2510:25, 21 November 2025 diff hist +309 VoiceComment No edit summary current
- 10:2210:22, 21 November 2025 diff hist +92 CreateSound No edit summary
- 10:2110:21, 21 November 2025 diff hist −187 CreateSound No, this flag does not exist in TS. You can easily verify this by checking the game executable. Also I think this page is converted decently enough?
- 10:1610:16, 21 November 2025 diff hist −13 VoiceComment Fixed improper conversion from a DeeZire definition.
16 November 2025
- 20:0320:03, 16 November 2025 diff hist −130 Name IIIIII Redirected page to Name#On Houses / Countries / ObjectTypes / SuperWeaponTypes / TeamTypes current Tag: New redirect
13 November 2025
- 10:4210:42, 13 November 2025 diff hist +5 m Talk:Non-Existent Flags →Reorder and new column
- 10:4010:40, 13 November 2025 diff hist +513 Talk:Non-Existent Flags →Reorder and new column: new section
- 10:3510:35, 13 November 2025 diff hist −1,112 IsBase Redirected page to Non-Existent Flags#IsBase current Tag: New redirect
- 10:3410:34, 13 November 2025 diff hist +281 Non-Existent Flags Added IsBase
12 November 2025
- 17:3617:36, 12 November 2025 diff hist +341 Non-Existent Flags added BounceVelocity and CollisionWaitDuration
- 17:2817:28, 12 November 2025 diff hist +85 Non-Existent Flags Added this page to a couple of relevant categories
- 17:2717:27, 12 November 2025 diff hist +17 User talk:4SG Nowiki'd the DeeZire template to prevent this page from turning up on category pages it doesn't belong to current
- 17:2017:20, 12 November 2025 diff hist +489 N Category talk:Automatically Rewritten Articles to be Patrolled Created page with "== Was this the best course of action? == Wouldn't it have been easier just to reference DeeZire's Guide as the source of information on these pages, while removing the DeeZire template so that the proper flag template can be used? I checked a few rewritten articles and they contain essentially the same information as before, just reworded. That doesn't lift the burden of plagiarism, properly acknowledging the source does. – Crimsonum ~~~~~"
11 November 2025
- 20:0420:04, 11 November 2025 diff hist +183 Internal Error/TS →List of known Internal Error EIPs for Tiberian Sun 2.03: added EIP 004F579F
- 19:5319:53, 11 November 2025 diff hist +181 Internal Error/TS →Tiberian Sun 2.03: added EIP 006B6423
10 November 2025
- 09:5009:50, 10 November 2025 diff hist +186 SensorArray →Bugs/Side-Effects/Unexpected Limitations: More specific description of the "bug". current Tags: Mobile edit Mobile web edit
25 October 2025
- 12:5612:56, 25 October 2025 diff hist +19 BuildCat De-DeeZire'd current
28 September 2025
- 19:1119:11, 28 September 2025 diff hist +294 Internal Error Added TS EIP 004CB997
25 August 2025
- 13:4713:47, 25 August 2025 diff hist +1 m Events/TSFS No edit summary
- 13:4613:46, 25 August 2025 diff hist −439 Events/TSFS Can't reproduce the effect described in event 6 anymore, maybe it was a fluke? Reverse-engineered game code doesn't imply it either.
21 August 2025
- 19:1719:17, 21 August 2025 diff hist +3 DirtTrackTunnels No edit summary current
- 19:1619:16, 21 August 2025 diff hist −2 TrackTunnels No edit summary current
- 19:1519:15, 21 August 2025 diff hist −3 DirtTunnels No edit summary current
- 19:1519:15, 21 August 2025 diff hist +873 N DirtTrackTunnels Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Terrain Control INI}} |types={{Categ|General}} |values={{Values|unsigned integer|Tile set numbers}} |ts=yes |fs=yes |ra2=yes |yr=yes }} {{RevEng}} Specifies the default tunnel tile set. The only effect this flag has is that the game force-creates a one-cell tube for any of the cells in the tiles in this set that contain the tunnel land type and have no associated tube in the map. In practice,..."
- 19:1419:14, 21 August 2025 diff hist +883 N DirtTunnels Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Terrain Control INI}} |types={{Categ|General}} |values={{Values|unsigned integer|Tile set numbers}} |ts=yes |fs=yes |ra2=yes |yr=yes }} {{RevEng}} Specifies the default tunnel tile set. The only effect this flag has is that the game force-creates a one-cell tube for any of the cells in the tiles in this set that contain the tunnel land type and have no associated tube in the map. In practice,..."
- 19:1319:13, 21 August 2025 diff hist +881 N TrackTunnels Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Terrain Control INI}} |types={{Categ|General}} |values={{Values|unsigned integer|Tile set numbers}} |ts=yes |fs=yes |ra2=yes |yr=yes }} {{RevEng}} Specifies the default tunnel tile set. The only effect this flag has is that the game force-creates a one-cell tube for any of the cells in the tiles in this set that contain the tunnel land type and have no associated tube in the map. In practice,..."
- 19:1319:13, 21 August 2025 diff hist +383 Tunnels This flag actually has nothing to do with making the tunnel work normally. current
13 August 2025
- 11:4011:40, 13 August 2025 diff hist +8 m AIGenerals No edit summary current
- 11:3711:37, 13 August 2025 diff hist −1,672 AI Removed old AI Generals speculation (it doesn't work) current
- 11:3411:34, 13 August 2025 diff hist +77 AIGenerals Add sections
- 11:3311:33, 13 August 2025 diff hist +37 m AIGenerals No edit summary
- 11:3111:31, 13 August 2025 diff hist +158 AIGenerals Some fixes.
- 11:2911:29, 13 August 2025 diff hist −5,864 AIGenerals Total makeover (see Discussion for context)