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User contributions for Crimsonum
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22 October 2024
- 09:4309:43, 22 October 2024 diff hist +119 Points Update on TS/FS current
2 October 2024
- 19:1919:19, 2 October 2024 diff hist +237 Splits Note about Splits and SWs current
- 15:1915:19, 2 October 2024 diff hist +28 Internal Error Added EIP 00446F68 current
30 September 2024
- 17:4917:49, 30 September 2024 diff hist −24 LimboLaunch Not in TS
13 September 2024
- 15:2515:25, 13 September 2024 diff hist +208 ScriptTypes/ScriptActions More information on Hunt and Attack: Anything current
- 15:0915:09, 13 September 2024 diff hist +171 ScriptTypes/ScriptActions Note about Hunt
- 05:4205:42, 13 September 2024 diff hist +40 Name Character limit in TS/FS is 48
1 September 2024
- 16:4516:45, 1 September 2024 diff hist +159 Turret Added note about turreted vehicle shape size limitation.
16 August 2024
- 07:0707:07, 16 August 2024 diff hist +556 Actions (maps)/TSFS/060 106 Note about action 80. current
- 06:5606:56, 16 August 2024 diff hist +325 Actions (maps)/TSFS/000 059 Note about action 7. current
- 06:4906:49, 16 August 2024 diff hist −296 Actions (maps)/TSFS/000 059 Undo revision 23077 by Crimsonum (talk)
15 August 2024
- 19:2819:28, 15 August 2024 diff hist +296 Actions (maps)/TSFS/000 059 Added a note about TAction 7
14 August 2024
- 09:5909:59, 14 August 2024 diff hist +623 Events/TSFS Details on TEvent 35 current
- 06:3906:39, 14 August 2024 diff hist +208 Actions (maps)/TSFS/000 059 Details on TAction 14
12 August 2024
- 13:5613:56, 12 August 2024 diff hist +177 Actions (maps)/TSFS/000 059 Update on TAction 5 "Destroy Team"
6 August 2024
- 07:1707:17, 6 August 2024 diff hist +203 Actions (maps)/TSFS/000 059 Added some details about TAction #3
20 July 2024
- 19:4419:44, 20 July 2024 diff hist +17 User talk:Testid123 →Stylistic Consistency current
- 19:4319:43, 20 July 2024 diff hist +527 N User talk:Testid123 Created page with "== Stylistic Consistency == Thank you for your recent contributions to ModEnc. However, please try to maintain the established style when editing. While there is no official..."
- 19:3919:39, 20 July 2024 diff hist +226 N Talk:Translucency Created page with "==Reverted edit made on 09:31, 20 July 2024 by Testid123== Building turret animations are animation types like any other; hence this flag is applicable to them as well, even..." current
- 19:3719:37, 20 July 2024 diff hist −40 m Translucency Reverted edits by Testid123 (talk) to last revision by Starkku
4 July 2024
- 21:1021:10, 4 July 2024 diff hist +227 DropPodWeapon Added notes current
30 June 2024
- 09:1209:12, 30 June 2024 diff hist +89 IsVeinholeMonster Added a GIF current
- 09:1009:10, 30 June 2024 diff hist 0 File:Veinhole mouth.gif Crimsonum uploaded a new version of File:Veinhole mouth.gif current
- 09:0909:09, 30 June 2024 diff hist 0 File:Veinhole mouth.gif Crimsonum uploaded a new version of File:Veinhole mouth.gif
- 09:0809:08, 30 June 2024 diff hist +84 N File:Veinhole mouth.gif Demonstrating the behavior where the veinhole "mouth" opens when a unit comes close.
24 June 2024
- 13:4913:49, 24 June 2024 diff hist +125 ScriptTypes/ScriptActions No edit summary
23 June 2024
- 21:4821:48, 23 June 2024 diff hist −378 AITriggerTypes Removed unverified information. current
- 21:4621:46, 23 June 2024 diff hist −192 m AITriggerFailureWeightDelta Reverted edits by Crimsonum (talk) to last revision by EvilRenegade current
- 14:2514:25, 23 June 2024 diff hist +660 AITriggerTypes Weights are a flawed design
- 14:0914:09, 23 June 2024 diff hist +378 AITriggerTypes Results from testing
- 14:0114:01, 23 June 2024 diff hist +286 AITriggerSuccessWeightDelta No edit summary current
- 13:5813:58, 23 June 2024 diff hist +276 AITriggerTypes Information about special weight values
- 13:5313:53, 23 June 2024 diff hist +192 AITriggerFailureWeightDelta Results from testing
- 10:5510:55, 23 June 2024 diff hist +114 ScriptTypes/ScriptActions Updated
22 June 2024
- 19:5819:58, 22 June 2024 diff hist +24 N Base nodes Redirected page to Base Nodes current
- 19:5819:58, 22 June 2024 diff hist +1,493 N Base Nodes Created page with "Base nodes determine the composition (in terms of buildings), layout, and build order of the computer player's base. In singleplayer maps, base nodes can be specified freely...." current
- 19:2119:21, 22 June 2024 diff hist +475 Production Un-DeeZire'd current
19 June 2024
- 10:2610:26, 19 June 2024 diff hist +35 ScriptTypes/ScriptActions Minor adjustment.
18 June 2024
- 06:1906:19, 18 June 2024 diff hist +433 ChainReaction Updated info on how Tiberium explosion anim is determined current
- 06:1106:11, 18 June 2024 diff hist −249 Power Redirect to ChainReaction for info on how Power relates to Tiberium explosion anims current
15 June 2024
- 18:1118:11, 15 June 2024 diff hist +500 IsVeinholeMonster Turns out the veinhole only opens its mouth if a unit or building comes close.
11 June 2024
- 08:1808:18, 11 June 2024 diff hist +1,079 TeamDelays Un-DeeZire'd current
9 June 2024
- 13:3613:36, 9 June 2024 diff hist +163 Events/TSFS Added a note about a bug related to event 8
7 June 2024
- 21:3021:30, 7 June 2024 diff hist +288 BridgeStrength It's a bit randomized. current
5 June 2024
- 16:0616:06, 5 June 2024 diff hist +528 Verses Added a note about IsOrganic logic current
31 May 2024
- 18:5118:51, 31 May 2024 diff hist +1,094 HVA Added a section about the transformation matrix. current
27 May 2024
- 07:3107:31, 27 May 2024 diff hist +160 Events/TSFS Added note about Entered by...
24 May 2024
- 12:4812:48, 24 May 2024 diff hist +108 Aggressive According to E1 Elite, this bit doesn't apply in YR. current
- 10:3510:35, 24 May 2024 diff hist +543 Aggressive Yet more details, and better wording.
23 May 2024
- 20:3520:35, 23 May 2024 diff hist +566 Aggressive Even more details.